We are so excited to finally announce the release of VINCENT! check out our gumroad page (Link in Bio) to purchase him! for a limited time only use code
"VincentBear" for 20% off our entire store
It's official! Vincent will be released on February 7th, 2025, at noon CST. Keep an eye out for more promotions and breakdowns during this next week as we prepare for the release. Please tell your friends or any animators you know the great news!
After doing the medieval promo loop I had to do one for our gangster bear!
look out for our name reveal in the coming days and release in the next few weeks!
#3Danimation#animationstudent#autodesk#autodeskmaya#3dmodeling#animation#cganimation#rigging#3dartist #3danimation #rig #animationstudio #characterdesign #charactermodeling #lightingartist #cglighting #cgrender #arnoldrender #charactermodeling #expressionsheet #charactersheet
Wip lip sync test for our bear rig! had a few hours to set this up. hopefully will be able to finish it this week
look out for our name reveal in the coming days and release in the next few weeks!
#3Danimation#animationstudent#autodesk#autodeskmaya#3dmodeling#animation #cganimation #rigging #3dartist #3danimation #rig #animationstudio #characterdesign #charactermodeling #lightingartist #cglighting #cgrender #arnoldrender #charactermodeling #expressionsheet #charactersheet
Wip lip sync test for our bear rig! had a few hours to set this up. hopefully will be able to finish it this week
look out for our name reveal in the coming days and release in the next few weeks!
#3Danimation#animationstudent#autodesk#autodeskmaya#3dmodeling#animation #cganimation #rigging #3dartist #3danimation #rig #animationstudio #characterdesign #charactermodeling #lightingartist #cglighting #cgrender #arnoldrender #charactermodeling #expressionsheet #charactersheet
Had fun making a wallpaper in unreal engine while testing our new rig! Rig coming soon! Probably will make a few more of these wallpapers in different environments #animation
@LincolnMargison@QuodSoler it can choose Data Assets, Arrays, and Control Rigs. only problem is i have yet to find a way to dynamically set or swap Control rigs at runtime so choosing control rigs seems to not be beneficial atm
Also this method also allows you to transform a sprint cycle into a run, or a run cycle into a jog, which is great for quick prototyping of different movement cycles
After that, all you need to do is adjust the Alpha of the layer to view various run variations. If I find a more toned-down version that I like, I can merge the layers and start the cleanup process.
I loved playing around with this appealing rig by @KielFiggins and hopefully, i can keep at this little side project of mine and share more opinions along the way while sharing my progress.
Today, I played around with a new game rig and want to highlight something I've noticed among many up-and-coming game animation students: not enough emphasis on the type of game their animations are meant for.🧵
#animation#gamedev#3danimation#UnrealEngine
Are they lazy, standing with little attention, or highly alert, scanning for danger? Whatever the story, inject that into the idle and then tone it down by about 50% so it loops seamlessly without being distracting.