Retail WoW could never give me the absolute high of looting a 0.001% item while doing a random ass quest on a 21 year old version of the game while torturing myself in solo self found
You see i could go outside and enjoy the weather OR I could sit indoors and loot a staff of Jordan on my SSF warlock and not burn to a crisp. That seems better to me #wowhc
Maybe a hot take but I really enjoyed the final season of the boys, what I did not enjoy was very specifically the last line of dialogue. That one sentence, I've never experienced such a drop in interest in something in my life. I don't understand why that felt like a good idea
@KingCondor69 Prayer flicking is a golden example of 'ha its not a bug, its a feature, if we want to fix that we'll have to rewrite a ton of base code at this point'
@KingCondor69 This has to be ragebait, there is no way when the original design doc was written for prayer, it included a section that said "if applied and removed in an incredibly tight window, no drain would occur, extending the duration infinitely" if they'd have found it in development
@KingCondor69 I would bet my ass they would've bugged it, and put a fix in to cause prayer to start draining immediately. Yes it became an accepted system, but Inherently its a bug. Prayer flicking does support rendi's point, imo. Where is the line?
I might have worked on a bafta winning game, but honestly nothing has had be so buzzing as coming out to the garden today to see the bell pepper seeds i planted from my dinner a month ago having sprouted into tiny plants. This is no longer a game developers twitter, I am gardener
A TV series adaptation of the ‘ATOMFALL’ game is in the works.
The series follows a man who wakes up with no memory in the Quarantine Zone of England’s Lake District established after a nuclear incident.
(Source: Deadline)
God ive just seen a post about the PS2 game - Shadow of Rome, I would absolutely cry at a remake of that masterpiece. The combat sections were insane for its time. Dismember an enemy and then beat them with the limb? Chefs. Kiss.
I wonder what the anim cost was..
Its not 'realistic' but it is fun, there's a balance between creating something fun thats believable, and making something real. We're not simulating reality, we're creating a playground where you can believe you're part of theirs.
Plus, blood sprays are simply just cool.
Working as a combat designer, a lot of time is working out how many frames you need to pause to give impact, how much slight shake you need, how much dust, gore, splatter, sound effects, rumbles, haptic, does the animation blend? If you went for 100% realism, it'd be very dull.
A trap i fell into early into my career was trying to match realism 100%, the games live now so its easier to talk about, I spent ages trying to get Atomfalls hit feedback to feel impactful, but look real, and it kept feeling lackluster, the oompf wasn't there
Does every real punch send globs of blood flying? No. Look at any bare knuckle fight, yes, people bleed, but its a lot of slap sounds, grunts, and thats about all. Compare that to a game, time freezes, blood sprays, one punch and you feel like tyson centre stage
Holy fuck guys we’re not "pushing hard" for or replacing concept artists with AI.
We have a team of 72 artists of which 23 are concept artists and we are hiring more. The art they create is original and I’m very proud of what they do.
I was asked explicitly about concept art and our use of Gen AI. I answered that we use it to explore things. I didn’t say we use it to develop concept art. The artists do that. And they are indeed world class artists.
We use AI tools to explore references, just like we use google and art books. At the very early ideation stages we use it as a rough outline for composition which we replace with original concept art. There is no comparison.
I talked about how we use ML here if you would like to know more:
https://t.co/41KPNjaqI7
We've hired creatives for their talent, not for their ability to do what a machine suggests, but they can experiment with these tools to make their lives easier.
@fromsoftserve@MichaelG_3D So the tldr is; there are definitely areas that being able to use AI is useful, and massively speeds up the process, it's just how its used and what the desired outcome is
@fromsoftserve@MichaelG_3D The only time ive found it useful is in design meetings, when pitching a concept/system, ive plugged in their descriptor to an image generator and asked 'is this something similar to what you're imagining with your proposal?' And it gives an immediate turnaround -
@fromsoftserve@MichaelG_3D I wouldn't take that AI image and show that to the art team, because it'd be too leading. The idea being is 'does our spec provide the necessarily information to fit the pillars', once it does, art get the description.