Check out the latest $ESS report for #Earth2 containing key statistics about our #ERC20 Utility Token 🌎✌️🔥
https://t.co/IWPATmKYns
Also don't miss our latest #E2V1 sneak peek on #YouTube in about 3 hours:
https://t.co/HN4FMwKVKR
As #E2V1 comes online we will see more hands on interactive ways to use $ESS on the platform, many of which will come with more #burn mechanics.
We also have an article scheduled for release later this week providing additional details about footage content in the #E2V1 sneak peek.
The article will provide a clearer picture of the short term plans we have for #E2V1 including new #utility for #Land & $ESS, new game design mechanics and important information about crafting, early transportation, new energy types and dynamic environments amongst other things.
We are committed to turning this vision into a reality so we're putting everything possible into #Earth2. The team is doing the best we can to develop features for release & we appreciate your ongoing support 🙏
#Earth2 #Metaverse $ESS #UtilityToken #E2V1 #burn #openworld
Some important details about #Teleportation inside #Earth2 including expanded #Utility for $ESS & #Earth2Land + a new $ESS burn 🔥🌎✌️
📰https://t.co/YbooZ8Q22V
We're building & setting up systems for key long term foundations of the #Earth2 #Metaverse. Teleport Upgrade Chips will be one of the items craftable in #Chapter1.
I know sometimes it feels quiet but we have a lot going on in the background & not too much longer before there will be a lot to do & a number of core mechanics kick off inside #E2V1 for #Earth2Land & $ESS #Utility.
#Earth2 #Metaverse #foundations #E2V1 $ESS #Utility #beginnings #PlayerDriven
#Earth2Day2025 is officially #supercharged! If you're a land owner on #Earth2 be sure to login & claim your mined E-ther over the next 24hrs before it becomes unstable & #Raiders have a feast! 🌎✌️
📰 https://t.co/PVwFHC3eZQ
Check above article for full details.
#Earth2 #Metaverse #Rewards $ESS #mining #landowners #E2V1 #EarthDay #EarthDay2025
🗺️#Explore a 1:1 scale #virtual Earth & collect hundreds of materials to #Craft & keep your character alive & equip to discover #minigame hot spots on $ESS staked #Player owned #properties like #Hordes inside the massive 510,072,000km2 #openworld of #E2V1✌️��
Earn loot drops, collect energy types or Farm E-ther which can be converted to the utility token $ESS or used to synthesise #characters amongst other things.
This is just one facet of the #Earth2 #Metaverse, as life starts to come online inside #E2V1 this year.
To learn more about Chapter 1 & the early life system check out:
https://t.co/sKftFel0rQ
To learn more about the latest #Earth2Hordes update check out:
https://t.co/4xIam9xst3
To watch the latest Vol. 3 combat mechanics video check out:
https://t.co/0jZ3oNLSZE
To learn how to stake $ESS on your properties, check out:
https://t.co/lYH901wMh0
Or to follow $ESS, tradable on the #DEX #UniSwap, check out:
https://t.co/MPow5s9XRK
Features set for release this year inside #E2V1 will introduce numerous new #Utility cases for $ESS, new burn mechanisms & new reward systems for #F2P #Players & land owners alike. From there we have more exciting features releases such as #EggHunts & early stage building.
I have designed the systems we're releasing this year to work together & provide opportunities in ways people might not realise just yet, will be cool to see how this develops & whether these predictions naturally occur or need more work.
#Earth2 #Metaverse #E2V1 $ESS #P2E #openworld #game #F2P
Over 67M $ESS actively staked on #Earth2! 🌏✌Above all its a great sign of the wider community demonstrating long term belief in the platform!
Check the article for key details & how to stake:
📰https://t.co/vkkhAVRhjS
To put this into perspective, it would currently take a single #T1 tile over 50M years to mine 67M $ESS, a #T2 tile over 150M years. Currently a single base #T1 tile takes around 277 days to mine a single $ESS, a single base #T2 around 833 days - and this is with daily logins to claim and transform! Keep in mind these figures are only relevant before the first halving event which will more or less double all duration above making it longer to mine each single $ESS.
We had a big backlog to get through from easier days in the past, but at some point I believe this reality will catch up.. and on top of that we're lingering on the dawn of #E2V1.
It's inspiring to see so much #land & $ESS locked up, even for the short term rewards & incoming #Earth2Hordes minigame. Seeing the long-term belief & support #Players have for not only for the platform, but also increasing the #Utility of their land is really driving.
But I believe in the not too distant future some #Players will have to start making more calculated choices on how they want to use their #land, $ESS & other byproducts as we continue to introduce features & mechanisms that expand the #utility for $ESS, #Land & more across the platform.
#Earth2 #Metaverse #E2V1 $ESS #staking #rewards #PlayerOwned #Land #mining #future
Check out the latest progress on the #Earth2#Hordes Combat Mechanics. Still very early days but it's coming along 🌏✌️
📰https://t.co/4xIam9xst3
📽️https://t.co/0jZ3oNLSZE
The article above has some more details so be sure to read it through. This does not change release plans for #Chapter1 but some of our community might like to see the progress on the combat system as some are interested in the #staking system, combat game play & #P2E.
When we have #Chapter1 live, which will include the entire life system, exploring, crafting, surviving plus the early teleportation system (specific details of that system to be released, and then #Earth2Hordes Q3.. the foundations really start to take shape. I am not sure people realise who much just these 3 systems will bring into #E2V1, and they are literally only the beginning!
We set the video to premiere just in case some in the community wanted to watch it together, otherwise we would have just instantly released. Hope you all enjoy the footage & progress on the combat system. I love the custom animations we made for the #SMG, just feels cool when slow or fast running with it!
For those who have seen the #E2V1 footage being shared by early pre-alpha testers on YouTube etc - just imagine having your characters, exploring the massive open world of #E2V1 then coming across #Hordes to battle .. along with all of the other mechanics that will be implemented at the time. Cannot wait to #play!
#Earth2 #Metaverse #E2V1 #OpenWorld #Combat $ESS #p2egames
Chapter 1 Pre-Alpha "Explore. Craft. Survive." will be dropping this quarter welcoming the very first inhabitants to #E2V1 & introduce early mechanics that will form the foundation of life inside #Earth2🌍✌️
https://t.co/Bllx5ueASO<-👍💬💪
Read below for important details:
This update is no longer a simple avatar release but a significant update to the entire foundation of the #E2V1 world. When I first talked about dropping avatars I was eager to keep things moving and referred to a very simple system to test skins and movement, then to subsequently implement the full version after that.
While this approach would have brought new content out quickly, it could have turned into weeks of extra development time with little upside for the wider community, apart from testing the movement and appearance of the avatars, there would have been little else to do until another subsequent update.
Therefore I made the decision to focus solely on implementing the core part of the full system we plan to use long term on the platform.
I apologise that this release will take a little longer than originally anticipated, having moved away from the initial lower spec'd plan, but I'd like to get this right & ready for a wider audience to start using and enjoying. As much as I'd love to push out updates faster, I will be taking this approach to #E2V1 development in the future as well.
The plan will still be to release to our testing group first after our internal QA, test and then stabilise. If all looks good and we're happy with how everything is performing, we will push forward with a public release.
There will inevitably be ongoing adjustments, additions and tweaks to these type of systems over time.
It may seem like a long time, but #E2V1 was only released to our testing group 7 weeks ago! How crazy is that? I know for me it feels like many months already.
Nonetheless, during this short period of time we have not only released a couple of updated versions, and an updated version to the Earth 2 Launcher, but the team has also been working incredibly hard on the #E2V1 and #BE mechanics for the Chapter 1 systems - and there is a lot involved in this upcoming release.
We will be dropping an article later this week, which I believe will help our community understand the extensive list of features planned for this release and in turn explain why it is taking a little longer. I'd rather not spoil all of the details, but the article contains a lot of information about the various systems we're developing including rules of life, avatar synthesisation, death, saving, skins, day/night cycles, free to play model, avatar vitals, how land ownership fits in with all of this and much more. It is important to keep in mind that each of these systems needed to be designed and implemented, which takes time.
The article will also begin to reveal some of the design plans I have been working on to increase utility for T1 land, which will also include various T1 classes. I also intend to follow through and expand utility on T1 land into other upcoming mechanics on the platform, some of which will be revealed in a separate article in the near future and are also part of the Chapter 1 release.
Ideally, all going well, we will be testing early multiplayer at some stage this quarter and as mentioned earlier this year #Hordes in Q3, #EggHunt in Q4 & maybe some early buildings on properties. In addition to these goals, we have a couple of wild card features floating around in between as well.
I know I reiterate it from time to time, but the long term goal for #Earth2 has not changed. We are building a #geolocational #metaverse - a platform! We still want #Players building cities, providing more individualised experiences, advertising, trading, shopping, e-commerce, socialising and so forth. And I still have plans to link #E2V1 into #AR and support #VR, but we cannot do all of this at once. I am also looking at ways we can expand the team and setup a studio, probably in East Asia, to speed up development.
The current features we're focusing on plan to expand utility for land on a wide scale & introduce various experiences inside #E2V1, providing potential benefits for land owners & #Players alike on a broader level, while at the same time allowing our team to introduce mechanics that will be used throughout the future of the platform, test limitations and work our way around challenges as they arise.
Thanks for reading and don't forget to drop a like and comment on the video!
https://t.co/Bllx5ueASO<-👍💬💪
We appreciate the love and support and it also helps with the algorithm!
Keep an eye out for the article later this week - a lot of details incoming! I want life to have meaning inside Earth 2 and I believe my approach could change the way #Players consider each action on the platform.. possibly alter the overall dynamics in a number of ways.
#Metaverse #E2V1 #OpenWorld #earlyaccess #Earth2 $ESS
@theshaneisaac All this is fantastic and I hope it will be usable as soon as possible, but I wonder if you are aware that some properties with recognized resources cannot produce anything due to a bug and that there are still hundreds of resource claims still blocked.
Have a good evening
Happy 4th Anniversary #Earth2! Thank you for being part of this journey🙏🌍✌️
Even with some setbacks, our team managed to get through quite a lot over the past 12 months & we're focusing on the next part of the #Earth2 #Metaverse!
https://t.co/InisnUaGRL
I often wonder why I am always pushed for time, then I look back at the past 12 months & start to see why.. being involved in all of these releases plus so many other challenges that take place behind the scenes each & every single day, it really becomes a mission at times.
It does become challenging to carry on at times, but I do, and I thank all of those who have supported me throughout those hard times. It means a lot to me and it certainly picks me up. Thank you.
Please do check out the article above and try to read through it in detail, it shows just how much work our small team gets through even with all of the curve balls that come our way.
To give you an idea, here is a high level overview of the past 12 months:
1⃣ T3 TERRITORIES - Multiple systems designed, developed and deployed
2⃣ ABORT RAID - New Civilian / Faction Utility
3⃣ THE BEAUTY OF E2V1 IN-ENGINE - Major E2V1 footage update
4⃣ THE EARTH 2 SKIN STORE - Major update including the release of our first skin
5⃣ EARTH 2 VERSION 1 (4K) - E2V1 footage release
6⃣ ALL RESOURCES CONFIRMED WITH 25/32 STILL OPEN TO CLAIM VIA E2PRV
7⃣ SKIN GIFTING FEATURE RELEASED - addition to the Skin Store
8⃣ THE POWER OF ESSENCE ARTICLE - Revealing how Essence will be utilised inside the Earth 2 Metaverse
9⃣ YELLOW ENERGY CONTENT CONTRIBUTION SYSTEM - Multiple systems designed, developed and deployed
1⃣0⃣ SKIN DEVELOPMENT PROCESS - Details about the pipeline used to develop skins and 3D models
1⃣1⃣ MAJOR RETROACTIVE AIR DROP - Essence from EDC 2021
1⃣2⃣ E2V1 PRE-ALPHA INVITATION - Open applications for testers, a lot of background work
1⃣3⃣ REAL TIME MULTIPLAYER REVEAL - First ever confirmation we had developed early multiplayer inside E2V1
1⃣4⃣ COLLABORATIVE PARTNERSHIP WITH METAGRAVITY - with a focus to work on expanding and improving our multiplayer experience
1⃣5⃣ EARTH 2 ATTENDED GAME DEVELOPERS CONFERENCE, SAN FRANCISCO - showcasing a fully interactive build of E2V1 to the public for the very first time
1⃣6⃣ OVER $15,000 WORTH OF LAND GIFTED TO 200 LUCKY WINNERS OF THE E2V1 PRE-ALPHA INVITE LAND GIVEAWAY COMPETITION
1⃣7⃣ PUBLICATION OF THE E2 WHITE PAPER
1⃣8⃣ RESOURCE MINING GOES LIVE - Major release after 18 months of design and development.
1⃣9⃣ UPDATES TO JEWEL INVENTORY FUNCTIONALITY & FIXES DEPLOYED FOR CYDROID SLOTTING AND FUSING
2⃣0⃣ SUPERCHARGED E-THER - for Earth 2 Day 2024
2⃣1⃣ MASS ESSENCE AND E$ REFUNDS - for all previously locked claimed from Round 1 of the E2PRV system
2⃣2⃣ The official launch of the Earth 2 Essence utility token on the Ethereum blockchain - Major release
2⃣3⃣ THE EARTH 2 LAND UPGRADE SYSTEM - Major release
2⃣4⃣ OVER 12 MILLION ESSENCE BURNED ON THE FIRST DAY OF LAND UPGRADE SYSTEM LAUNCH - accomplishment from the Land Upgrade System
2⃣5⃣ ESSENCE UTILITY BOOST - Skin available for Essence in the Skin Store
2⃣6⃣ A LOOK AT PLAYER OWNED TILES INSIDE E2V1 - Recording and footage release of Vol.1 of Player Owned Megacities and Tile Art
2⃣7⃣ EARTH 2 $ESS STATISTICS UPDATE + TOP 10 EARTH 2 COMMUNITY BURNERS
2⃣8⃣ PLAYER OWNED EARTH 2 MEGACITIES & TILE ART - VOL.2
2⃣9⃣ MENTAR STAKING - Multiple systems designed, developed and deployed.
3⃣0⃣ EARTH 2 HORDES - Including a reveal of the game design mechanics focused on Player owned properties
3⃣1⃣ TRIAL WITHDRAWAL SYSTEM - Multiple systems designed, developed and deployed in quick response to assist Players with withdrawals
3⃣2⃣ EARTH 2, 2024 | GDC TRAILER
3⃣3⃣ WILDLIFE IN EARTH 2 - VOL.1 - footage release of initial wildlife tests inside E2V1
3⃣4⃣ DEPLOYED NEW LOGIN SYSTEM FOR EARTH 2
3⃣5⃣ EARTH 2 HORDES: EARLY COMBAT MECHANICS - VOLUME 1 - footage reveal with detailed accompanying article
3⃣6⃣ Player owned Earth 2 Megacities - Vol. 3 (4K)
3⃣7⃣ FIRST CIVILIAN CAPS REACHED
3⃣8⃣ EARTH 2 CUSTOM SKINS CREATED - over 25 skins developed from concept to game ready by our team
3⃣9⃣ NDAs SENT OUT TO SELECTED E2V1 PRE-ALPHA TESTERS
4⃣0⃣ THE EARTH 2 LAUNCHER - footage released with accompanying article
4⃣1⃣ PLAYER OWNED EARTH 2 MEGACITIES & TILE ART - VOL.4 (4K)
And this doesn't include all of the other developments we have in motion behind the scenes!
Thanks again for your patience and I am really looking forward to the next 12 months - #E2V1, #Metaverse #Earth2, #Beginnings!!
🎉 Earth 2 Turns 4! 🎉
Happy 4th Anniversary, Earth 2 Community! 🌏✨️ Thanks for coming with us on this wild journey—4 years strong!
We’re just touching down for a moment to celebrate this incredible milestone before we leap back into orbit and continue building again! 🚀
Don’t miss our anniversary article, where we look back on the last 12 months and share our main focus for the next. Here’s to more adventures ahead!
https://t.co/6YLDdDkIDR
Please join us for a look at some unreleased #Earth2#Metaverse footage from earlier this year 🌎✌️
Remember, these visuals are from a seamless 510,072,000 km² map!
Article➡️ https://t.co/AJQ3LdYj0w
Video➡️ https://t.co/yBtxWs7PGh
Just ticking this item off before we move on to other updates.
Note: We are setting the video as a premiere countdown for those who would like to watch it with others but need a little advanced notice.
Premiere videos tend not to have the best quality so if you do watch the premiere, please consider watching the footage again in 4K.
#Earth2 #E2V1 #Metaverse #OpenWorld $ESS #progress