@emiliacosplay maybe on a different patch. like not this or next. top lane feels like its least impactful and most cancerous to play rn and its not good in low ranks and only gets worse the higher you go it seems.
@wealary_V2 wdym bro being physically unable to kill smolder so they just scale infinitely for free seems super healthy. but hey at least were buffing jax and sylas! maybe next theyll give a buffed mage version for bott lane and top lane.
@nivoraslol also me when buying control wards on 1st recall/death. in low elo you cant rely on anyone so that extra safe ward on your sides bush saved me more times than my jg ever will.
@emerrin_lol even for me it doesnt look like much of a nerf to varus as much as a push for ad variants over ap which still wont change the giga cancer brain off build of shyv+dusk and dawn for the casuals.
@_GrayFrog and in some cases completely different builds in general all just depending. but i do get what you mean by there is a core build then flex items. theres just even then like 2-3 diff core builds and those items can be changed/flexed in some cases.
And why are we nerfing an already below 50% win rate Varus 😭I swear some people at riot just nerf champs they don’t like to play against. 49.72% is his highest is any role rn. They must want to kill him off to teemo levels it seems.
Patch 26.12 Preview!
MSI is on Patch 26.13, so this is the penultimate patch before then.
There are a few things that we'll be monitoring on the 16.11 patch as we see how the 16.11 changes impact the Bot Lane meta, which is currently pretty heavily dominated by Enchanters and Ranged Supports.
Teleport
- Especially in Pro play recently, we've been seeing some usages of Teleport at very short ranges to prepare quite large shields for tactical usages in combats (such as objective fights)
- While this is a cool usage of the spell, it's a pretty unintuitive behavior and we want to skew its usage to be better to use for its cross-map and "joining fights" capabilities
- As a result, we're reducing the duration of the shield and increasing the shield amount by a bit to compensate
Yuumi
- Last patch, we had a change to Moonstone that fixed it being doubly impacted by either Grievous Wounds or Heal and Shield Power
- Yuumi is one of the few champions who has Heal Shield power baked into her kit and so she was disproportionately impacted
- As a result, we're compensation buffing her
Lee Sin
- On 26.10, we made some adjustments to Lee Sin that gave power back to some of the fun elements in his kit that lost a lot of power over the years (namely the amounts of dashes he has access to, etc.)
- This made Lee Sin a pretty strong champion in higher levels of play again and in a way that we think is fantasy aligned for him
- However, the magnitude is a bit too much, so we're pulling it back slightly
- We're happy with the shape of the changes and how it's affected his power curve though
Mid Meta
- For average play, AP Xin Zhao has been tearing up the rift with a lot of his power budget in healing, especially in the early lane creating some pretty uninteractive lane states
- We're tapping this down, as well as some of the top end healing in the later game
- Otherwise, a few adjustments to the champions who have a bit of room in Solo Queue like Hwei, Sylas, Syndra and nerfs to some of the top end like Cassio (who really benefited from Deathfire Touch being added) and Ryze and Ori who have been strong for pretty much the whole season
@_GrayFrog i get what youre saying but even for varus in lower elo i find myself building different items first or diff starter items or what items i build in which order all depending on who im playing against and what they rush. it feels exhausting.
@_GrayFrog so for example i could still grab like dorans helm or sword and rush something in a standardized build (because theres not infinite variants needed) and it wont make much of a difference.