‘BACKROOMS’ director Kane Parsons allegedly plays Deadlock and mains the character known as ‘The Doorman’.
“8 seconds is a fucking joke Yoshi revert this nerf”
He is 20 years old.
@sarmata23@Aeldarellie I'm not sure if Xenology is still canon (20 years old), and it's been shown in recent books that the Ethereals have a innate ability to subsume will. Very similarly to how the emperor impacts humanity. I'd guess they're moreso 'weird psykers' similar to the emperor.
@sarmata23@Aeldarellie Dark eldar created Slaanesh.
I might be missing something but i don't think the Ethereals were created by the eldar. And if they were, then that's like... you created the unsc in the halo universe. Morally dubious and authoritarian but certainly better than their neighbors.
@Juhwooce@IntelDeadlock Winrate isn't everything. But like it's a 6v6. If you outdo your counterpart every game without carrying it's a 56.5% winrate, graves had a winrate exceeding that in all but eternus which she was at the winrate.
the "you weren't supposed to idolize them" thing is always about characters only subliterates would think are good people like walter white or lelouch, they need to hunt larger game like kim kitsuragi or arthur morgan.
@DeadlockAnon Doorman player here. These clips are so common and screw me over more than they aid me most games. So many people carted to walker just getting clipped into the wall and escaping for free.
@GangurEXE@skatestopped@DieChanc3 I think bouncepad also shouldn't be disabled by slowing hex. But doorman's doors aren't movement. They're moving two spaces to be together.
@cursedvisionary how many players play them 3 games. But I don't have that data so I'll go off skill floor.
As an example id guess Vyper has a high skill floor as her sliding is uniquely difficult, and so if assume her "balanced" winrate would be around 48.
@cursedvisionary However 50% is not the target winrate for all characters there's two things that can inflate and deflate a winrate. Ease of use means new players don't deflate the winrate as much or ruin games independently. And depth of play meaning how much players stick to them compared to2/3
@DeathyDL It's kinda just a "optimise the fun out of the game" thing. Where are you most advantaged in a fight? At the closest tower to your base. If you intend to fight them you send them there. If you're wasting their time you have more options.
I still giggle off every kidnap though.
@abyss_chris@DeadlockAnon I mean I pretty highly think win rates are the main stat people should look at for hero balance outside of pro play. And league has tighter balance bands for win rates with far more champions. Is there a different way you would judge balance?