My last #LudumDare#gamejam entry, Gemwright, turned out pretty good, and ranked in the top 10 for both Overall and Fun! Heavily inspired by some crafting mechanics from #FFXIV. https://t.co/ZTEYIZ5KES
@WomanCorn For supporting old Chrome versions, we definitely had a disproportionate number of kids in SE Asia, but, yeah, lots of older hand-me-down phones with user agents like "Samsung Internet" and "XiaoMi/MiuiBrowser" (Chrome webviews), and Chrome 65 was the 99.9% cutoff point.
Newly lowered Steam system requirements for programming puzzle game QuantumPulse 2A on Steam: MS-DOS 6.22. Check out the blog post here: https://t.co/PvbzQvXyYg or QP2A on Steam: https://t.co/cTq0CnhJoe #dos#Retro#indiegame#programming
QuantumPulse 2A, my @zachtronics-like programming puzzle #IndieGame releases today! Solve puzzles by writing assembly code on a radio-communication focused fictional computer. There's also a ShareWare version (Steam calls it a "demo") available. https://t.co/cTq0CnhJoe
A few weeks back I participated in the annual Dungeon Crawler Jam and made a game (this year with an artist who did all amazing hand-drawn original art). I'm happy with how it turned out, and, so were other people, I guess, as it won the jam! https://t.co/zrfMnCR3Kd
It's a fun day when I go from using a program updated 32 minutes ago, to using another one last updated over 32 years ago (TheDraw)... I've now got my FILE_ID.DIZ ready for the release of QP-2A Shareware version next week! https://t.co/cTq0CnhJoe #indiedev#screenshotsaturday
Added a fun new chip, the Plotter, to my Zach-like #indiegame QuantumPulse 2A. #ScreenshotSaturday In other news, the demo is coming very soon on Steam! https://t.co/WbHEVJIfka
My last #LudumDare#gamejam entry, DWARFS, was pretty well received, placing in the top 10 for both Graphics and Audio, new personal bests for me! Despite the name and theming, it's really a "fishing" game =). https://t.co/ZbyKIDVaak
It's official! Dice'n Goblins my cute dungeon crawler with Dice DeckBuilding combat will be released on Steam this year! Please wishlist via the link in replies!
#indiedev#Godot#dice#Goblin
My next commercial #indiegame, QuantumPulse 2A, based on my Zach-like programming game for #LudumDare last year, is coming to #Steam! Now available for wishlisting - https://t.co/cTq0CnhJoe #indiedev
My Steam/PS4 game Splody has been seeing record traffic recently, I blame @splodeygame . I kinda wish their users were smart enough to not ask for technical support for Splodey in the Splody Discord though!😅
Another Ludum Dare, another game! In some ways, my most innovative yet (came in 12th for innovation), it involves drawing abstract shapes to meet requirements. Inspired by the lure-designing mechanics in Intergalactic Fishing by @boatanchorgames. https://t.co/Se9r0IpwEx
The results of Dungeon Crawler Jam 2024 are in and a huge congrats to @DashingStrike for snatching the top spot with his awesome entry Snake Eyes
https://t.co/RNBQsbF7CZ
Also a massive thanks and congrats to everyone else that submitted a game.
#dungeoncrawler#gamejam#indiedev
My last #LudumDare entry was a bit of a hit (at least, among competitive programmers), so I've released an updated version with true Zach-like histograms of every submitted solution to the various puzzles. Play here on web (not Mobile-friendly, though): https://t.co/Co7lS222WU
Huh, that was surprising... My recent dungeon crawler #gamejam game Uncharted Wanders got reviewed in the August edition of PC Gamer! I guess someone over there really liked it. https://t.co/8cHQsFK1rW #indiedev
Made a word-less, abstract, puzzle/factory game for #ludumdare#ldjam 53. Plays pretty well on mobile. Hints: double-up routes for additional throughput, nodes turn green when inputs are satisfied. https://t.co/hdv2CiACka