@3_cheese_master Everything took almost 3 years. I think the most amount of time went into adjusting things, cuz I kept adding more and more to each shot as time went on.
Each impact frame took around 5mins (early in the video) to almost 30mins (final high exposure shots) to draw.
I'm very glad and thankful to hear so much feedback from the latest animation!
All those hours of drawing and animating were worth every reaction of yours o(>▂<)o
I'll see if I can make a "behind the scenes" some time later. For now tho: BACK TO COMMS!
Been wanting to share more stuff about this lately, but man... after a few years, there's quite a number of similar games now, so idk what to do anymore.
Will probably postpone it for later or something idk
And since it's the end of the year, might as well share some of the concepts I did for album covers. These are just meant to set the game's theme/mood, but ye.
I'll try to share more info soon, cuz I want to show an actual working demo instead of unfinished WIPs
@Lala_galleryy Started it back in 2023 after the last Ultrakill animation. Worked on it from time to time and had it on hold for a month or two. Came back to remake a bunch of scenes cuz the quality was kinda meh and now we're here
As a little bonus, here are some still shots in higher quality!
(Hopefully twitter doesn't butcher them oof)
Realistic V1 model was made by @SamuelJB_23 btw.
Give him lots of love! 💗
You can check out the animation in high res here!
https://t.co/ApoBiepR8q
Additionally, here are some of my favorite frames. Absolutely loved drawing these! o(*°▽°*)o
@FranktheTrash Of course! This is a long term project after all. I've just been focusing on other stuff, writing lore and designing characters for it lately.
@DowziiXL Much appreciated mate!
That was one of the more important parts I tried following while trying to keep it interesting with a limited set of weapons.
It was a fun challenge (╹ڡ╹ )