Let us introduce you to BPM: Bullets Per Minute; our Rhythm FPS rogue-like game coming this Summer! Shoot, jump, reload and dodge to the beat of an epic rock soundtrack. Delve into randomly generated dungeons where one missed note can mean death. #gamedev#indiedev#madeinunreal
We've been working on this for a while... the most requested feature for BPM is finally here.
You can now use 🎵CUSTOM MUSIC🎵 in BPM on PC.
Update Notes: https://t.co/ss9wLgQ4DF
SPREAD THE WORD!🤘😈🤘 #gamedev#indiedev#RhythmFPS
BPM is rocking it's way onto Nintendo Switch on September 8th! Pre-order now on the Nintendo eShop and get a 10% discount! #NintendoSwitch#TweetToTheBeat
https://t.co/sxgtwszURB
RIP, Stewart Gilray. He was a good friend to me. He pulled crazy strings for us. He loved rock music and videogames. He loved talking about guitar gear and the games industry. Good taste in guitars too. He taught me a lot.
BPM: Bullets Per Minute is OUT NOW for PC, PS4 & Xbox One!
🎵 Rhythm FPS
🎸 Shoot, jump & dodge to the beat of our epic soundtrack
🤘 Playable on PS5 & Xbox Series X|S
PC: https://t.co/ECpqnncMTf
PlayStation: https://t.co/1lZndlnUdT
Xbox: https://t.co/NXMw0BLmYR
@catboymech @AweInteractive Hi, this bug is tricky! I can't make it happen. Are their reliable steps?
This might help to narrow it down. What resolution are you in? What input device are you using? Can you recreate it? Does it happen once or keep happening? Does it happen every time you go to the menu
🤘 Blast baddies to the beat of a sweeping rock score when BPM: Bullets Per Minute launches on October 5. More on the rockin’ rogue-like: https://t.co/IxvSl7FZVY
We are excited to announce that BPM launches on October 5th for PS4 & Xbox One!
😈 Choose your Valkyrie to repel the hordes.
🎸 Shoot, jump and dodge to the beat of our epic soundtrack.
🤘 Playable on PS5 & Xbox Series X|S.
⚠️ Headbanging may occur.
#indiedev#ps4#ps5#xbox
We're excited to reveal our second publishing title that'll be blasting onto consoles later this year: BPM: Bullets Per Minute!
Developed by our friends @AweInteractive.
Rocking onto PS4 and Xbox One this year!
Last Christmas Eve I wanted a change of pace. So I took the day to mock this up using the art of @Fc_Arts_. Was super hyped to make it into an actual game, but Christmas Day came.
Perhaps someone else will see this and get Psyched to make it. #indiedev#gamedevelopment
We are pleased to announce a brand new edition of BPM called: BPM: ULTRA RED! Yes yes, we heard how much you all liked the colour red, so we are now releasing an update based on this very colour - oh how exciting indeed! #BPMULTRARED
BPM OVERDRIVE, the FREE content update is OUT NOW! Shoot, jump, reload and dodge to the beat of our epic rock-opera soundtrack with brand new weapons, characters and much more! #gamedev#indiedev#madeinunreal
Want a Steam Achievement named after you? ODR is no longer the most difficult character! The first person to complete BPM on our new Hellish difficulty as Sanngriðr will get the achievement named after them! We must have video evidence.. 1/3
@BBrocker91 @bpmgame We've not committed to a date yet but a lot of the work for this update was optimisation stuff which was required for the "eighth-generation" consoles and we've done that now. We also wanted all this update content in to have parity in the console version.
https://t.co/hqeGWABAQU
Instant communication. In Mass Effect's lore they proposed quantum entanglement for instant FTL communication across the galaxy. Half way there! Presumably in our lifetimes we'll be able to get game lag down below 1ms now? There goes my excuses. :D
@RestlessFrager There's some more stuff coming. We were going to add an item here or there but every time we patch we risk busting save games. So we decided to do one patch and are doing that atm. New guns and items. Probs Jan-Feb as we want to make sure we have translations done too!
@HatKidWasTaken@JoshuaSullivan@samhoughton It's something in all honesty I'm not sure we can do. Reason being we use an audio engine called WWise that bakes the audio. We use that engine to syncronise the music and beat. Perhaps there's other solutions we could play with but at the moment I just don't know how to do it.