I'm overwhelmingly excited to say COSMOS, a platformer shooter where you ascend vertical levels is now available on Steam. I'm a solo dev so RTs, are greatly appreciated ❤
https://t.co/furSDHDECZ
#indiegame#gaming#madewithunity
Game Feel Trick │04
VFX bring game worlds to life. With some artistic flair and out of the box thinking, simple particle effects can double a game’s “excitement” and visual intrigue.
💥Read 7 Game Feel Tricks: https://t.co/6zwyk8FpVm #gamedev#IndieGameDev#madewithunity
Game Feel Trick │03
Cameras in video games have so much potential. Start with smoothing and, if you want to go the extra mile take a page from Luftrausers and let your camera follow the action.
💥Read 7 Game Feel Tricks: https://t.co/6zwyk8FXKU #gamedev#IndieGameDev
Game Feel Trick │02
Freezing time might sound weird but it feels great. We can use this technique to emphasise damage and give the player a split second to breath in the midst of combat.
💥Read 7 Game Feel Tricks: https://t.co/6zwyk8FpVm #gamedev
Game Feel Trick │03
Cameras in video games have so much potential. Start with smoothing and, if you want to go the extra mile take a page from Luftrausers and let your camera follow the action.
💥Read 7 Game Feel Tricks: https://t.co/6zwyk8FXKU #gamedev#IndieGameDev
Game Feel Trick │02
Freezing time might sound weird but it feels great. We can use this technique to emphasise damage and give the player a split second to breath in the midst of combat.
💥Read 7 Game Feel Tricks: https://t.co/6zwyk8FpVm #gamedev
Game Feel Trick │01
Providing feedback to players is crucial in combat scenarios. The Hit Flash is a powerful tool to achieve this. Improving the feel of fights and clarity of combat, this is a fantastic technique!
💥7 Game Feel Tricks: https://t.co/6zwyk8FpVm #gamedev
Game Feel Trick │01
Providing feedback to players is crucial in combat scenarios. The Hit Flash is a powerful tool to achieve this. Improving the feel of fights and clarity of combat, this is a fantastic technique!
💥7 Game Feel Tricks: https://t.co/6zwyk8FpVm #gamedev
So, I'm currently writing a post going into my 7 Favourite Game Feel Tips & Tricks.
I've really excited with how this is going. For now, I'd love to start a conversation on what game feel tricks you've found helpful and which games you feel like pulled them off best.
Going to be working on some more Enemy AI & Ability design today 🎉. My game idea is a top-down shooter where you can possess the enemies. Come say hi! https://t.co/QLYWFTWTQn
Going live soon for the #BrackeysGameJam🎉https://t.co/2p977DMvup
═══════ My Idea ═══════
My game concept is a top-down shooter where you can possess enemies. 💀Kill enemies to take control of them. Death is a new Beginning
#gamedev#gamejam
Brackeys Jam: Day 3
I've refined the "possession" system a tonne and am pretty happy with it. Im planning on taking this more into a fast-paced arena shooter style as well, so super excited! Will stream later and gets some more enemies and combat systems in place
So, I took this morning to work on my idea for the #BrackeysGameJam The theme for the Jam is An End is a New Beginning.
✨My take is that you possess the Enemies that you kill. ie: their death will lead to you gaining a new set of abilities. Catch my stream later to see more :D
Hey everyone,
I'm gonna stream a few times this week and am going to do some "I play your games" sessions.
To join, come say hi on discord https://t.co/6KjEpSE7VP
Hey everyone,
I'm gonna stream a few times this week and am going to do some "I play your games" sessions.
To join, come say hi on discord https://t.co/6KjEpSE7VP
Deciding when to innovate and when to stick with tried-and-true methods can shape your game. This week I dived into the questions you should ask before innovating as well as when it works and how it can go wrong.
Read it Here: https://t.co/nt8tGOQPLq
Wanted to share this fantastic Godot project based on my platformer video series.
Made by TheoTheTorch, it's a great place to start if you're working on a platformer in Godot.
https://t.co/tVHnSuvql7 #gamedevelopment#GodotEngine