🚨 Just released a new update for Tux Todo!
🔔 Added reminder notifications with sound
🐞 Squashed a few bugs too!
Download/update now on Google Play:
👉 [https://t.co/ZbJ5zW0AE3]
#FlutterDev#TodoApp#AndroidDev#Productivity#TuxTools
Quick question for any #GodotEngine devs.
I get this pink scene when exporting to android I'm using godot 4.1.1 and have left all default settings as they are.
I have tried mobile render mode and also the other two and get the same result.
Am I missing a step ? I have a hdr sky
HANGZO (Data East or HOT-B, 1992)
Unreleased arcade side-scroller. Cool and reminiscent of Ninja Warriors or Hagane.🥷🏻 Company isn't credited but it runs on Data East Wolf Fang Hardware, making Data East a possible developer.
#gamedev#pixelart#animation#chiptune#unreleased
Trying abit of web game development with #phaser whats people thoughts on phaser ? or anyone have any other recommendations ?
Im coming from a c++ background to js
#gamedev#webdev#js#javascript
Physics simulations are a LOT more reliable in Godot 4.0.
Most physics performance optimizations where backported to Godot 3.5 so performance isn't much higher (except in cases that benefit from multithreading), but complex physics feel much easier and faster to set up.
The new navigation link in Godot 4.0 allows AIs to do advanced pathfinding like waiting for platforms, climbing ladders, and many more actions that interrupt the flow of pathfinding.
Big thanks to the Godot navigation contributor Smix8 for helping us with this demo!
Thibaud's reworking the third person controller demo for the Godot 4.0 release. Now with nicer water and sky shaders to showcase some of the shader language improvements.
Art by @heytibo