Another great and very in-depth guide to a procedural rig and character with #Houdini.
It includes sculpting, clothing and hair grooms, as well. Pretty massive example file for free too: https://t.co/7b6QXz2eLa
#guide#tutorial#free#techart#gamedev#3dart#procedural
Getting into the #Halloween spirit with a creepy tunnel, all built and rendered in #Houdini.
Still learning Karma rendering and had a tough time getting all the noise out.
Some making-of steps here too: https://t.co/W25wJNUvS7
#3dRender#3dArt
Last #free HDA for a bit, but its another useful little utility.
Similar uses as Delete Small Parts, but this will find faces with the smallest width or length, not just area.
Snag it here: https://t.co/QTRAciYiS7
#techart#houdini#tool#techart#gamedev#3dmodeliΜng
I have been tinkering with a level generator (path to room, and repeat, with extra side paths at the end) and wanted to see how well it could tie in with #PCG.
More clips and info here too: https://t.co/Q3A9kEpffW
#UE5#techart#gamedev#procedural#blueprints
Just added an update with a set of new features for my Facility Designer PCG tool.
Added a guide vid of the features for both PCG tools too: https://t.co/gE2xc4kg0g
#unrealengine#ue5#pcg#techart#gamedev#gamedesign
Added another set of features and improvements to the #PCG Level Builder tool.
Check it out on Fab: https://t.co/npYjzX668A
or ArtStation: https://t.co/pg0pmSnpuM
#leveldesign#gamedev#tools#techart#procedural#UE5
Its been a while, but here's a big chunk of what I have been working on, this #PCG facility designer for #UE5
I made the base version over a year, but finally got time to finish it. The latest #unreal updates have helped a lot!
Its up on Fab now: https://t.co/HGnmmfOyec