Industrial claustrophobia. Designing narrow, suffocating utility tunnels of CAVITY-4 where even a 50% power drop triggers emergency warnings.
Do you prefer tight, claustrophobic sectors or massive open areas in horror games?
#analoghorror#gamedev#indiegame
6 bars of system power. Active audio filter. A burning facility on the background. Everything you need to survive the next 60 seconds.
Which indicator on this helmet HUD intrigues you the most for a survival horror?
Wishlist DEAD UNIT
Link ↓
#analoghorror#indiegames#gamedev
Under the red fog of CAVITY-4 lies a crushing maze of concrete. It’s not just a facility — it’s a massive simulation designed to trap you.
How long could you survive lost in these structural depths?
Wishlist DEAD UNIT on Steam
#analoghorror#gamedev#indiegame#MoodMonday
In most games, blindness is a debuff. In DEAD UNIT, it's the survival mechanic.
To hide from Entities, you must manually turn off your helmet’s visor and navigate the dark completely blind.
Could you survive using only memory and hearing?
#FeatureFriday#analoghorror#indiegame
Even under the open sky of the testing grounds, you are still just a faceless prisoner. Unarmed. Lost in a concrete simulation.
Rate the oppressive scale of CAVITY-4 from 1 to 10.
Watch the trailer and wishlist on Steam:
https://t.co/0I1mHCUCxE
#indiegames#analoghorror#gamedev
Monumental brutalism, heavy concrete, and pure analog dread. Designing the oppressive facility of CAVITY-4.
Watch gameplay trailer and wishlist DEAD UNIT on Steam:
https://t.co/k1zyDsjqlF
#indiegames#analoghorror#gamedev
When your screen starts to bleed static and dead white pixels, it's already too late.
Watch our first gameplay trailer and wishlist DEAD UNIT on Steam:
https://t.co/k1zyDsjYbd
#indiegames#horrorgames#scifi
50 wishlists in 2 months.
Indie gamedev without a budget is brutal
To those 50 legendary people who found DEAD UNIT in the Steam abyss: thank you.
Devs, how to break through the Steam algorithm with a gunless sci-fi horror? Appreciate any tips!
#indiedev#gamedev#analoghorror
In most games, a helmet is cool armor. In DEAD UNIT, it’s a heavy tracking collar that restricts vision & access.
No guns. Monsters break electronics, appearing on screens as a swarm of glitched dead pixels. If you see the threat—it's too late.
#gamedev#analoghorror#indiedev
@Titan_ite That vertical line is beautiful, absolutely well deserved! 📈 If you don't mind sharing, where is this insane traffic coming from? Did a big streamer pick it up, or is it mostly Steam's organic algorithm doing its magic?
@gondiiofficial The blindness mechanic is brilliant! But for safety, I'd highly recommend moving that grey screen deeper into the gallery. Casual users might think it's an unfinished level and bounce off. Better put a textured shot first! Best of luck with the demo!
@EvllGames Quality over quantity for sure. A few unpredictable, well-timed jumpscares work best, but building a heavy atmosphere should always come first. This looks great btw!