@RotHeartGames Pest control in a horror game always turns into a survival mission real quick. The atmosphere in this room is already creepy. Keep it up!
@A1D456B5 Building a pipeline and bypassing blocks takes 95% of development time, while making the actual game takes 5%. Classic gamedev. The bed looks great and spooky though!
You are not the hero.
You are a prisoner.
Classified as #DEADUNIT.
No name. No weapons. No margin for error.
A grim #SciFiHorror thriller.
Hide. Uncover. Survive.
Wishlist on Steam:
https://t.co/k1zyDsjqlF