Merit Badge Challenge: the Newbie Badge
- Reply to this tweet with, “I’m Ready for Camp Nexus!”
- Include your Nexus wallet ID
Complete this challenge by 7/25, 3pm PT for 5,000 NEX Testnet Points.
Note: there is a HIDDEN BADGE worth 10,000 NEX Testnet Points.
🚨 JUST IN: New OFC Alpha from Dominion2025
▫️ 1st 2025 Major Partnership: @D3inc
▫️ D3 Partners: @solana, @avax, @ofc_the_club
▫️ Head of OFC Revealed: @_viN040
👇 Details below:
1/
We’re excited to officially launch @SomniaYappers, a new X profile dedicated to celebrating and amplifying the voices of our most passionate community members and Yappers.
🚀 POGs are BACK – and on the blockchain!
Beamable & @PogDigital are reviving the 90s classic with POG Battle, a Web3-powered game where you can flip, collect & own digital POG:
🔥 250K+ games played
💰 $1.2B worth of POGs used in battles
🎟️ Claim your free GDC Beamable POG now: https://t.co/ril8pfqjDa
Old-school fun meets new-school tech. Are you ready to SLAM?
Nobody gets into game development dreaming about server management.
You want to build worlds. Create fun mechanics. Focus on making great games.
Your infrastructure should just work.
That's why we're building this - so you can stop babysitting servers and get back to the good stuff.
Developers have a major problem with infrastructure right now:
❌ $150k startup costs
❌ Months of setup time
❌ Endless maintenance
But the real issue?
All that custom code and tools you build stay locked in your project.
We built the marketplace to fix this.
Take the tools you make for your game - monetize them, share them, help other devs skip the hassle you went through.
What are devs sharing? Real infrastructure solutions:
- Custom LiveOps systems
- Unity-native backend tools
- Community features
- Player analytics
- Commerce integrations
Everything works natively in Unity with C#. Build your tool, test it in your game, put it on the marketplace. No extra platforms or languages needed.
The infrastructure runs on our decentralized network, so tools scale automatically. Devs get paid when others use their work, games launch faster, and infrastructure costs drop.
This isn't theoretical - studios are cutting development time by 85% and reducing costs by 70% using marketplace tools. Real numbers from real games running right now.
Want to see what tools are available? Or ready to share something you've built? Hit us up.
🚨 Panel Alert! 🎮
Beamable COO & Co-Founder @TrapperMarkelz joins industry leaders from @BethesdaStudios & @CloudImperium at the Live Service Gaming Summit in Austin on April 29.
🧠 Topic: Scalable Game Infrastructure
⏰ AM - AM
📍Stream A
They’ll explore: ⚙��� Architecting for scale
🌐 Cloud/server infrastructure
🧩 Game tech ecosystems
📈 Stability during player surges
Don’t miss it!
When Amazon suddenly shut down GameSparks, over 2,000 games were affected.
The future is not depending on a sole provider.
The future is decentralized.