Get a taste of Marathon's evolution with Symbiosis, coming Dec 8, 2026. Introducing the PvE Expedition mode; Deathmatch, our PvP beta; the new Runner Shell Bishop; and more.
@foxxive i have no idea i think its just cause twitters 'people' searching is really shit and when i searched by text i set a minimum like count that was too high cause i didnt have enough time to look at the likes and i assumed itd be like 1000😭
i saw a cool robloxdev post of somebody making portals and it fucking vanished infront of my eyes right as i tried to click on it and ive spent the last 2 hours trying to find it and theres 0 fucking trace of it 😢
just found a game with an rng reroll race/class system with a 0.03% rarest and theyre selling rerolls for 1000 for 20999R$ so to have a 99% chance (confidence interval) of getting it youd have to reroll 15349 times which would cost you (ceil'd to nearest 1k) 336000 robux
dude a fucking crazy stat i have is ive been doing robloxdev for 7+ years and programming for 6+ years thats crazy work thats like literally 1/3 of my entire life 😭
.@weird_gifs just got locked since for some reason they saw a chicken running away and thought that I posted gore (EVEN THOUGH THE CHICKEN IS COMPLETELY FINE)
posts are paused until my appeal gets accepted, if this somehow gets denied im making an instagram account
Hey everyone, Del here.
Thanks to everyone who replied to our post last week! One of the things we heard was that spawn rushing and lobby clearing was making extraction sessions play out like a BR. We want there to be more survival cat and mouse to keep the tension high and make sure stealth is a viable strategy so every run is a unique story. We’ve also heard concerns about death spirals and gear loss. To that end, here's a few areas we’re working through thanks to your continued feedback:
➡️ Perimeter is getting a big update in Symbiosis and one of the goals we had was to create more places to explore and give players more options to escape and evade other crews.
➡️To mitigate Cryo Spawn rushes, we're exploring changing the Level 2 doors that connect spawn rooms to Level 3. And that guaranteed Security Monitor in Revival? We're going to change that and make it random. This will be shipping with Symbiosis.
➡️On the audio side of things, we're reducing the audible range for dinner bells, like exfil and locked rooms, by about 50% of its current range (so the audio is mostly contained to its local POI). We're also looking into limiting Key Room audio to only Gold rooms so stealth players have a better chance to get some proper loot. These changes are still being aligned on with our audio and design team, so some of this may yet change.
➡️In Symbiosis your friendly neighborhood Rook is getting some updates as well. Rook will keep whatever is in their default 4x2 inventory after death. Items in Rook's gear slots (weapons, shields, cores, implants) will still be lost on death. Rook also won't be able to carry a backpack that expands inventory beyond the default 4x2 slots but they will have a Faction upgrade that increases their inventory to 4x4. The goal with Rook is to give players an option for a lower-pressure way to collect credits, materials, and gear for future runs even if the other Runners in the zone are trying to take everyone's shoes.
That's some of the things we're working on for Symbiosis to address some of the feedback we've heard. Let us know what you think about these changes and what else is working and not working about the game! Thanks for your feedback, we're thrilled to continue building Marathon together and we'll have more Symbiosis updates as we get closer to December.