Krita plugins for Godot have existed for a long time, but this one:
- Is fully written in GDScript, which means no limitations from GDExtension.
- Is a singleton, not an Editor plugin, meaning it also works for exported projects.
@LudensLudonauta To this day, whenever you want to run EditorScripts but you're using an external text editor, you're forced to go into the editor settings to disable it so the script can open in the Godot editor.
This is something I reported all the way back in 2021 btw.
@godotengine I think the Audio area in the engine tends to be neglected.
This isn't much, but I've opened a PR to add AIFF support a while ago: https://t.co/RT5JVi70FF