In #DeathStranding to make the AI movement even smoother, Kojima dev's used clothoid curve, a mathematical curve with linearly increasing curvature. This curve specifically helps to make AI's unpredictable turns look more realistic. #gamedev#gamedevelopment#IndieGameDev
Both method generates a real-time 2D heightmap via a render target. However, in snow deformation the heightmap records footprints or deformations, while in Death Stranding’s ripple system, the map marks pre-calculated ripples patterns where interaction happens.
Do you know, In #DeathStranding to mimic realistic ripples in fluids, Kojima dev's used a technique that’s conceptually identical to snow deformation technique in other games. (Explained below 👇) #gamedev#gamedevelopment#IndieGameDev
Rockstar & Take-Two have filed some wild patents in the last few years… and they hint at next-gen features coming to GTA VI. Some of which we've seen first had in Trailer 2.
Here’s a breakdown of the most exciting ones:
👇👇👇 (1/6)
@okynomy44966 Yes, recently unreal changed some things in there rendering pass due to which my old version is not behaving properly and according to fab guidelines my project must support unreal's latest 3 version. So i am trying to fix that and may be it will get back soon.....
Well, since half a month I am working on a Real-time reflection system in UE5 which requires very minimal resources (still a WIP).
What are your thoughts???
#Unrealengine#UnrealEngine5#ue5#gamedevs#indiedev
Tried to Implement low resolution reflection on my [ WIP ] Real-time reflection system to save even more resources (i think it's a little to much).
#UnrealEngine5#ue5#indiedev
How do you think they did this translucent plastic sheeting in Silent Hill 2? You can see what's behind it, right? You can see the blue wooden trim?
Nope! It's fake. The wall behind is painted into the base color at a lower opacity, to simulate translucent plastic sheeting.
Recently a video claimed that modern pixel artists are misguided - mimicking sprites as they appear on modern screens, instead of how pixel artists from the 80s and 90s “intended” them to look on hazy CRT televisions.
Not exactly. Let’s discuss.
A thread
1/🧵
ARM finally itself introduced a new upscaler for mobile devices inspired by FSR2 . Benchmarks attached below-
Note: In case you don't understand why it is such a big deal as a game developer, i can't explain why because of the word limit on X. So Iykyk....
#gamedev#indiedev
@DylanRy39416657 What you are saying can be true in that case where the puddle was not reflecting the running man at all, but if you see this scene in the trailer the puddle is reflecting the man clearly, so in that case the reflection of the man should be on the top of the roof's reflection.
I've noticed this a while ago, but I'm bringing it up now. why does the roof's reflection appear on top of the man's reflection in that puddle? #GTA6 trailer?
(Video- Grand Theft Auto VI Trailer 1) (Timestamp- 0:50)
#Rockstargames#GTAVI#GTAV
Generative AI for Image to Game by Deepmind is here.......💀💀
Well the good news is the output is very blurry and basic at the movement but the growth of these type of AI are really fast...
#indiegames#indiedev#gamedevelopment