Custom Code Mods!
Earlier this year, we've announced custom code mods for characters via Angelscript, but our examples were simple.
Here's an example of a character mod with a fully custom and unique moveset coded in Angelscript!
OG mod by Mattplayz
Chao news!
When 2.0 drops, you can import Chao from other DX users via file. Additionally, you can import SADX and SA2B Chao exported via a Chao editor!
Do note, it's only one-way, as our Chao are not as feature-rich as the official Chao Gardens!
As a result of engine migration from DX7 to OpenGL, a drawback is stages using the .x file format will not be supported.
Any Gamebanana mods that have the format will be marked as obsolete when the version releases.
.x files will need to be converted to .b3d
Working on BKGRR again, here's a peak at my current iteration of Cliff Farm. Initially, it was too cramped, so I stretched the level out a bit more. Adjusted some locations like the "Egg Scramble" mini-game so it's not on the same cliff as the climbing Jiggy. #BanjoKazooie
Some of this stuff is 3-4+ years old now, but it will rot in a random folder anyway, so here's a fat thread for some of the Enviromental Concept Art/Models for the game
(Context: I was a concept artist, modeler and level designer for the game)
Ittōryū Iai: Shishi Sonson in #SparkingZero !
Roronoa Zoro (Pre-Timeskip) will be part of the future poll to determine which characters will be released next