I was struggling to make this little game fun! In the end I am satisfied on how it turned out. Third submission for my Square & Circle series. Check it out: https://t.co/ZGX5oPbTmN. #madewithunity#IndieGameDev#indiegame#itchio#platformer
Uploaded the second entry in my Square & Circle series. I am thinking we try combining them and see what happens. Check it out at https://t.co/Zbbzh65Hwz
#Unity#indiedev#IndieGameDev#itchio#gamedev
I have a problem...
When jumping through platforms using an effector, my player's raycast thinks he has landed the jump, which lets him jump double height (or even triple...).
I can't seem to logic my way outta this. Any ideas, anyone?
#CodeNewbie#indiedev#unity2d#gamedev
@NightRunStudio Hmm I am not sure without seeing the code but I can think of a few things I would check. Probably check the gravity or downward velocity. Also you can check the distance from player to ground to equal grounded is correct. Additionally check the calling rate is a fixed rate.
@Ajo1322 I took a little time off to focus on my career so in order to get back into DEV I have been entering Game Jams and I am working on a series called Square & Circle where I develop a single mechanic game with those two shapes. https://t.co/mnS1dOSwKu
Working on this cool series of Square & Circle + 1 mechanic. The first entry in the series can be found on https://t.co/SrsxJzZluV & https://t.co/O8p1lBTm5W.
Next entry in the series will be released this week so follow me on details. #madewithunity#IndieGameDev#itchio