@AxlDisclosure actually I was looking everywhere for the skelly in the lobby but could not find her because I thought the timestamp was an hour earlier. I found the secret UGC claim thing, I didn't know what it was (I didn't do any of the other secret quests) and i clicked it ooops.
@Potat0841@asimo3089@HeyItsJustAaron I asked if I could share secret quest design guidelines, this is what they were. LT2 secret quest very much required a lot of background knowledge from the last decade of the game.
After the solve, difficulty to for new players I agree was too much, hopefully nerfs helped.
@BJerard15170@LosDoge_@sooji_gooji Yeah I agree. QA called this out just before launch, so we made it so that it's not fully RNG- you are guaranteed to get the correct glorb after a drought.
@Rake_The6201@Omenoire_RBLX I’m 99% sure the first team used no datamining, and any mining that was done was common shared knowledge before launch. Also that information was not massively useful.
See: https://t.co/CGHttu6V4I
@EvanZir It also obfuscates the conversion rate because it’s no longer a manual visible conversion step, so there will now be less attention on revenue share %.
@EvanZir it is 100% to cut the tax liability they have to hold when developers don’t devex everything monthly. You no longer can choose if and when you get paid and how much taxes you have to pay.
3 months of BIRD Community Creations!!
- 370 player-made mods and models
- 63 players have made models
- 300k+ Robux paid to players
Thank you!! Check these models out in BIRD and make your own
https://t.co/u3JVWRFkOq
#ROBLOX#RobloxDev#UGC#indiegames#mods
@BlockModel - The connections made in these programs are more robust than any I've made purely virtually or at RDC, and these connections are valuable both for collaboration and support (technical support, feedback, testing, etc).
@BlockModel - The work environment is the most productive and efficient I've ever experienced: fellow developers and access to internal culture are a huge energy boost
@sleitnick The awesome thing about a metaverse is that there doesn't have to be scarcity of goods; a good can be abundant and free (for free) if desired. Trying to model a metaverse economy after the scarcity of the real world will become anticonsumer and defeat the initial appeal of games.