A 3D, isometric, co-op, tower defense game with big knock-backs made with the Unity Engine & Blender.
An Educational/Indie Development Team apart of @cwcomtech
Many bug fixes thanks to Devan as well including enemies being able to be knocked off the map, bullets despawn now to prevent the game from slowing down and many more minor tweaks to balancing the knockback and enemy spawning. @CWcomptech#gamedev#unity3d
Devan has just finished integrating his enemy wave script to the project so enemies and waves will now occur! Great Work, Devan @CWcomptech#gamedev#unity3d
Take a look at this visual Devan created to show off his enemy wave algorithm (and for testing). It'll manage the spawn rate, speed, type, increment, growth, etc. @CWcomptech#gamedev#madewithunity#Unity
A little behind the scenes of the integration. This video portrays a combination of the newly created tower AI (thanks Matteo) with some starter enemy AI, our tower spawn manager and it includes the activation and upgrade features! It's all coming together #gamedev@CWcomptech