Same war, 4 new fronts.
Stress-testing the new biome visuals and lane layouts for Lane Protocol, coming soon to @wavedash . (Sound on 🔊)
Which quadrant are you dropping into first?
@defold#madewithdefold#rts#autobattler
Our newest Creator Spotlight interview is now live!
This time, we spoke with @SnowfallGamesX the studio behind Portentum - a free-to-play cryptid-themed card battler built with Defold!
Read about their journey from Unity and UEFN to Defold, how they optimized loading times, built custom tools and automated testing, and their experience developing and publishing games.
Huge thanks to Jaden and the Snowfall Games team for sharing their story! ❤️
#MadeWithDefold #gamedev #indiedev #indiegames #Steam #Defold
Play and vote for the best new games #MadeWithDefold for the Defold + Minit Jam #1 in the #Minit app:
1. Click on the magnifying glass 🔍 icon to search
2. At the top our banner will be available - click to play all games from the #gamejam!
Defold 1.14.1 adds runtime vector fonts and a native Lua debugger, but it now leaves WebGL 1 and GLES 2.0 shaders out of builds by default. HTML5 and older Android shippers should check one setting before upgrading. #gamedev#Defold
https://t.co/Lz8vnQJ8PE
@swaranz Yes, GPU rendering is slightly faster than the other methods in the comparison, but look at the texture size especially - everything is in the reports with graphs attached to the Pull Request:
https://t.co/3TnKsEAS32
On top of the Rich Text support we're adding now Vector Fonts and Emojis to #Defold! 🥳
Here's an online example to help you get started:
https://t.co/6URjXg32RR
Quixel Megascans by @quixeltools are free on Fab, so we put together a quick guide and video on how to import these assets into #Defold
Just drop the file into your project and assign it to a model. Defold will automatically fill in all the necessary data - creating a material and assigning the correct textures for PBR! ✨
Since version 1.14.1, it's been a breeze! PBR-ready files work out of the box with the built-in rendering pipeline and Light components. 💡
#MadeWithDefold #gamedev #indiedev #Fab #QuixelMegascans #PBR
Working with 3D files in Defold used to be tiresome. There was a lot of manual work involved in assigning the correct textures to models, especially when it came to PBR, which also required custom materials.
Now, Defold automatically fills in all the necessary data and has built-in PBR support that works out of the box with Defold's Light components in the default rendering pipeline.
All the small improvements Defold made over the past few releases are finally paying off, and working with 3D in Defold is now a breeze! ✨