@swaranz Yes, GPU rendering is slightly faster than the other methods in the comparison, but look at the texture size especially - everything is in the reports with graphs attached to the Pull Request:
https://t.co/3TnKsEAS32
On top of the Rich Text support we're adding now Vector Fonts and Emojis to #Defold! 🥳
Here's an online example to help you get started:
https://t.co/6URjXg32RR
Quixel Megascans by @quixeltools are free on Fab, so we put together a quick guide and video on how to import these assets into #Defold
Just drop the file into your project and assign it to a model. Defold will automatically fill in all the necessary data - creating a material and assigning the correct textures for PBR! ✨
Since version 1.14.1, it's been a breeze! PBR-ready files work out of the box with the built-in rendering pipeline and Light components. 💡
#MadeWithDefold #gamedev #indiedev #Fab #QuixelMegascans #PBR
Working with 3D files in Defold used to be tiresome. There was a lot of manual work involved in assigning the correct textures to models, especially when it came to PBR, which also required custom materials.
Now, Defold automatically fills in all the necessary data and has built-in PBR support that works out of the box with Defold's Light components in the default rendering pipeline.
All the small improvements Defold made over the past few releases are finally paying off, and working with 3D in Defold is now a breeze! ✨
Check out a new example on our website and learn how to create and animate 3D meshes for flags, ocean waves and many other nice things! 🏁
#Defold#gamdev#indiedev#MadeWithDefold
Hey @grok, will players enjoy the mechanics? Be honest
It might look like a tiny silly game (it is) but I've spent a crazy amount of time polishing it. 🐙
#gamedev#madewithdefold#ゲーム制作
Only 24 hours left to submit your game in the Defold + Minit Game Jam!
Check out if everything is working and submit your Post in Minit Studio!
#gamedev#indiedev#gamejam#MadeWithDefold
SpriteLoop 0.15.0 is out now, along with #Defold extension 0.16.0-alpha, introducing:
💪 Meshes, so you can bend, wave or squish parts
🎭 Masks
⏹️ Pixel art sharp filtering and whole pixel movement
📈 Performance optimizations and more