Mallet Mayhem '84 starts with real air hockey.
Studying puck glide, rebounds and collisions, alongside frame-by-frame analysis of pro match footage.
The goal was to capture the delicate control and explosive returns of the real game.
https://t.co/PfDqnW4bDb
#indiegame#solodev
@GrouxThomas I'd try a soft glow on just a few plants so they guide the eye, with darker areas between them. I'm working on an '80s arcade for Mallet Mayhem '84, so atmosphere versus readability is on my mind too. Are the plants meant to help players find their way?
@Gamer_Amanda007 Mallet Mayhem '84 is my solo-dev attempt to bring back air hockey nights: an '80s arcade, friendly competition and "one more game". Still building it. Arcade Warrior's video is a real-world reference for that feeling, not footage of my game.
https://t.co/qlvQC1Ue0R
Remember air hockey nights and "one more game"?
With Mallet Mayhem '84, I want to recreate that nostalgia: friends, rivalry and the thrill of a last-second save.
Arcade Warrior's video captures the spirit: https://t.co/JtPlVbSVSV #indiegame#solodev
@3rdEchoSounds Hi Steve! I'm making Mallet Mayhem '84, an '80s air hockey game. The sound of puck hits cutting through an arcade is part of the feeling I want to bring back. How would you balance lively room ambience with keeping those impacts clear?
@ICStatues Fellow solo dev here, building Mallet Mayhem '84 in Unreal 5. I'm aiming for '80s arcade atmosphere with air hockey physics informed by real tables and pro matches. Sharing the real-world arcade feeling behind it here; the game is still in development.
https://t.co/qlvQC1Ue0R
Remember air hockey nights and "one more game"?
With Mallet Mayhem '84, I want to recreate that nostalgia: friends, rivalry and the thrill of a last-second save.
Arcade Warrior's video captures the spirit: https://t.co/JtPlVbSVSV #indiegame#solodev
@Darkania_Works@GrimTalin That focus on a particular feeling resonates. I'm making Mallet Mayhem '84 around arcade nostalgia: air hockey, friendly rivalry and wanting another game. This is real-world reference footage for the mood I'm chasing, not my gameplay.
https://t.co/qlvQC1Ue0R
Remember air hockey nights and "one more game"?
With Mallet Mayhem '84, I want to recreate that nostalgia: friends, rivalry and the thrill of a last-second save.
Arcade Warrior's video captures the spirit: https://t.co/JtPlVbSVSV #indiegame#solodev
Remember air hockey nights and "one more game"?
With Mallet Mayhem '84, I want to recreate that nostalgia: friends, rivalry and the thrill of a last-second save.
Arcade Warrior's video captures the spirit: https://t.co/JtPlVbSVSV #indiegame#solodev
@nftangelart Mallet Mayhem '84 is still in development, so no public demo to send yet. I'm an Australian solo dev building an '80s air hockey game around research into real-table physics. Here's the latest main menu as the arcade comes together.
https://t.co/ypQwgiq646
Mallet Mayhem '84 is starting to look like the arcade night I had in mind.
The menu, cabinets, patterned carpet and air hockey table are coming together.
Still building towards the feel of pro air hockey in Unreal 5. #indiegame#solodev
@Gamer_Amanda007 Sharing the new main menu of Mallet Mayhem '84, my solo air hockey project. Wood panelling, patterned carpet and a Friday Night challenge poster: the room is finding its character. What detail takes you straight back to an arcade?
https://t.co/ypQwgiq646
Mallet Mayhem '84 is starting to look like the arcade night I had in mind.
The menu, cabinets, patterned carpet and air hockey table are coming together.
Still building towards the feel of pro air hockey in Unreal 5. #indiegame#solodev
@3rdEchoSounds Here's the latest main menu for Mallet Mayhem '84! Getting the table, cabinets and carpet into the same room makes this feel much more like the arcade night I pictured. Still in development, with real air hockey physics guiding the work.
https://t.co/ypQwgiq646
Mallet Mayhem '84 is starting to look like the arcade night I had in mind.
The menu, cabinets, patterned carpet and air hockey table are coming together.
Still building towards the feel of pro air hockey in Unreal 5. #indiegame#solodev
@vibeyourgames An Australian solo-dev project for the showcase: Mallet Mayhem '84. The main menu and arcade room are coming together. Under the '80s nostalgia, I'm working towards the puck control and fast returns of pro air hockey in Unreal 5.
https://t.co/ypQwgiq646
Mallet Mayhem '84 is starting to look like the arcade night I had in mind.
The menu, cabinets, patterned carpet and air hockey table are coming together.
Still building towards the feel of pro air hockey in Unreal 5. #indiegame#solodev
@PokeIndie Started with a plain table to work on puck behaviour. Mallet Mayhem '84 now has an '80s arcade around it: cabinets, patterned carpet and a proper menu. Still working on real-table feel, but it's beginning to look like the game I pictured.
https://t.co/ypQwgiq646
Mallet Mayhem '84 is starting to look like the arcade night I had in mind.
The menu, cabinets, patterned carpet and air hockey table are coming together.
Still building towards the feel of pro air hockey in Unreal 5. #indiegame#solodev
Mallet Mayhem '84 is starting to look like the arcade night I had in mind.
The menu, cabinets, patterned carpet and air hockey table are coming together.
Still building towards the feel of pro air hockey in Unreal 5. #indiegame#solodev
@musicvsartstuff I'm building Mallet Mayhem '84, an '80s air hockey sim. Pro matches keep reminding me how much the puck's impacts contribute to the tension. As a game composer, how do you leave room for those sharp gameplay sounds without losing the music's energy?
@NotLavistro Still at the development stage here: Mallet Mayhem '84, an '80s air hockey game from an Australian solo dev. I'm working on recreating real puck glide, rebounds and collisions in Unreal 5. What would catch your eye first: a tense rally or the arcade atmosphere?
@TheIndieManiac An air hockey game for anyone who stayed for 'one more match' at the arcade: Mallet Mayhem '84. I'm building it in Unreal 5, aiming for the depth of pro play. Here's the real-world match reference behind today's post.
https://t.co/rP8f2Bhemq
2023 Worlds final: Weissman vs Cummings, their third straight final.
I'm working to replicate real puck glide, rebounds and collisions in Unreal 5 for Mallet Mayhem '84.
Pro air hockey reference: https://t.co/KehgtmImqK #indiegame#solodev
@chertobook Mallet Mayhem '84 is my solo air hockey project from Australia. The idea is an '80s arcade night with real-table physics at its heart. Today's post links a pro final that shows the sport I'm trying to recreate; development is ongoing.
https://t.co/rP8f2Bhemq
2023 Worlds final: Weissman vs Cummings, their third straight final.
I'm working to replicate real puck glide, rebounds and collisions in Unreal 5 for Mallet Mayhem '84.
Pro air hockey reference: https://t.co/KehgtmImqK #indiegame#solodev
@djentsoft Thanks for welcoming all stages! I'm making Mallet Mayhem '84: an '80s air hockey game in Unreal 5. Working towards the puck control and rebounds of pro play. This is a real match reference, not game footage.
https://t.co/rP8f2Bhemq
2023 Worlds final: Weissman vs Cummings, their third straight final.
I'm working to replicate real puck glide, rebounds and collisions in Unreal 5 for Mallet Mayhem '84.
Pro air hockey reference: https://t.co/KehgtmImqK #indiegame#solodev
2023 Worlds final: Weissman vs Cummings, their third straight final.
I'm working to replicate real puck glide, rebounds and collisions in Unreal 5 for Mallet Mayhem '84.
Pro air hockey reference: https://t.co/KehgtmImqK #indiegame#solodev
@GremwaDev Hi from an Australian solo dev! I'm making Mallet Mayhem '84, aiming to bring real air hockey depth into an '80s games room. One table turned into a lot of research on puck behaviour. What kind of game are you starting with?
@Giulio6686 For Mallet Mayhem '84, the moment I'm chasing is a bank shot that catches the opponent on the wrong side. Simple rules, but the angle and timing matter. Would you show the whole setup in a short clip, or cut straight to the shot?