My Yu-Gi-Oh F&L wish list.
Pre-hitting toon so we don't have to get FTK'd on release.
Killing ED rips for funsies because it's toxic gameplay.
Charmy limits because it limits deck building.
I feel as though sloth is too good a card, more than talents.
@TrifGaming KT is unhealthy for the game. No deck should be able to look at my hand, stack my deck, and ED look/rip all at the same time. Just because Hitler is coming around the corner does not mean Mussolini is excusable. But I do agree this list is cheeks. Konami TCG is cbtg's goodest boy
@MetaGamesGX The specific cards and decks that allow this like KT, elfnote, spellcanceller etc. So long as Konami's R&D department want this game to be a going firs FTK game the issue will never end. But since JP players like this the game will not change for us western players.
@MetaGamesGX I agree with you the going second is an issue. The issue with going second is going first is way too powerful with the amount of hand rips, or hand knowledge, or floodgates going first can put up to lock the going second player out of the game. The issue is with-
@Dei_DBD I just dont think that's worth ruining the health of the game. I do think that you're right where deck building would get worse, but id personally take that trade-off to make going 2nd playable again
@MetaGamesGX I disagree with the take that mashing together engines/archetypes is unhealthy. It brings creativity and innovation to the game. The more locks and restrictions decks have the more static the game becomes.
@PhantomsYGO I introduced two new players last year within a progression setting and both are now just as good as players I know with over a decade of experience. I think the environment players learn in is the key. Learning games with experienced friends lifts a heavy burden on new players.
My Yu-Gi-Oh F&L wish list.
Pre-hitting toon so we don't have to get FTK'd on release.
Killing ED rips for funsies because it's toxic gameplay.
Charmy limits because it limits deck building.
I feel as though sloth is too good a card, more than talents.
@EltaninMc@atrocityTCG Because they're human beings. People die in dangerous hobbies all the time, take the recent bungie jumping incident in Brazil. Did she deserve death? Of course not. I won't deny the CEO is at fault, but he still didn't deserve death. I find your lack of humanity disturbing.
@EltaninMc@atrocityTCG So you're saying the wealthy deserve death? Or are you saying those that died in the sub specifically deserved their death? If the latter, please explain what they did to deserve their fate for trying to go on an expensive underwater adventure ride.
@ShoXwavve Against decks with a good grind game or good recursion it isn't as valuable as other breakers like super poly. It's extremely good into decks that have poor or no follow-up.
@dwardwicks The problem with this deck is going second. 6/8 of the best decks in this format run F&V that just shit on it. That's not including in-engine pieces that can do the same thing like RT with MST, reco/loudness war, Graflareio, exapatisIA, and many more.
@LoftonTCG I know the original post is bait, but after doing a tiny bit looking I noticed among Cimo's friends only Farfa's video has ads. I can't verify if this was forced upon Farfa unknowingly or if it was willingly. I pray it is out of Farfa's control.
@connectwkyoraku I haven't seen the early seasons in years, never knew he was trying to get him to turn on Byakuya the moment Aizen was introduced lol. Even Gin was impressed here.
@Cookielord417@PeepsYGO@YGOMasterDuel@YuGiOh_TCG@YuGiOhCardEU Card is weaker version of banned card =counterplay. What a statement from a real human.
The meta decks being played right now are only there because of how well they play into charmies. If charmies did not exist the current meta decks would be vastly different.
@Cookielord417@PeepsYGO@YGOMasterDuel@YuGiOh_TCG@YuGiOhCardEU Because you're asking for the entire game to be balanced around these disgusting non opt instant win/turn skip cards. Just get rid of them. The bug and his cousins have been a plague on creativity and game balance.