Hello #PortfolioDay!
I compiled all my League of Legends work so far.
Not as active anymore but will still add slowly!
In collaboration with Riot Games
Client: West Studio
West Studio AD: Mingchen Shen
Marvel Studios Visual Development: 2010–2026
End of an era. I was there at the start of a team that broke the mold. 16 years, 40+ films, and 15 films led as Director of Visual Development, I couldn’t be prouder of the history we made.
My journey continues…
#Marvel#AndyPark
Your journey through light and dark continues.
The Act 2 pass includes Spirit Blossom Zed (Prestige), Nightbringer Evelynn, and Dawnbringer Janna. Unlock them all beginning June 25!
When Artists protect ourselves it’s…abuse?! Gtfo here. I think what Artists have been going through for the last 2.5 years of being scraped mocked and made models of is Abuse.
GLAZE and NIGHTSHADE everything!!
#createdontscrape
https://t.co/xciipN7jL1
It is absolutely not a surprise to me that a lot of AAA studios have been struggling lately and my prediction is that it won’t really get better any time soon.
I know it sounds absurd, but most of the games studios out there that hit it big were at one point just a small group of passionate folks that wanted to make games together. In a lot of cases they were just friends. And if they were lucky, they found out in the process that they actually make a great team together.
Then the games they created struck a chord and now they scale up and become a massive studio. And then lots of other folks come in and demand this and that and unknowingly change the culture and the approach and then we suddenly wonder what happened to this or that great studio that always delivered in the past once they’re not delivering the same quality products anymore, even though EVERYTHING changed in their approach to making games.
I’ve compared companies to bands in the past because I think that analogy helps a lot of people understand that we’re really dealing with the same issues here:
Take the Beatles, they become successful, but now their record company tells John, Paul, Ringo and George how they should write their songs and - by the way - now they should also hire Lisa, Steward, Shane and Mary and have them be part of the songwriting team so they can produce more stuff and of course these new folks should have the same say because otherwise we might just face diversity issues - does anybody really think we would’ve gotten the same output they had by doing it this way?
No, of course not. And it’s no different for games studios or any other group of talented people that produce art together.
You have to keep that magic alive that made it all work in the first place. We’re dealing with humans here and all too often the industry seems to forget that.
Title: Porcelain Kindred - League of Legends Splash Art
Artist: David Villegas
@DeivCalviz in Collaboration with @riotgames
https://t.co/JqtKHm1gjd via @ArtgramCo