🏆 Luis de la Fuente, 𝗠𝗘𝗝𝗢𝗥 𝗘𝗡𝗧𝗥𝗘𝗡𝗔𝗗𝗢𝗥 𝗗𝗘𝗟 𝗠𝗨𝗡𝗗𝗢.
⭐️ Tras bordar la segunda estrella en la camiseta de todos, consigue el @ballondor.
❤️ 𝗘𝗻𝗵𝗼𝗿𝗮𝗯𝘂𝗲𝗻𝗮, míster.
#BallonDor
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Oh, that’s Micromania! They’ve been incredibly supportive of us over the years. I’ve even visited this very store in Nice!
What on earth is going on here…?
Former Tekken Series Producer Katsuhiro Harada invited lots of legendary Japanese game creators to his new VS Studio!
Such as Masahiro Sakurai, Hideki Kamiya, Fumito Ueda, Keiichro Toyama, Fumihiko Yasuda, Kotaro Uchikoshi and more!
Hideo Kojima has revealed new info on what happened with the cancellation of “PHYSINT” in an interview with Gene Park on the Washington Post:
- Sony told Kojima they are cancelling the game via a Zoom call, not in-person
- Hideo Kojima says Sony gave him no reason for the cancellation. He described being shocked rather than angry
- Kojima is still extremely confused by the cancellation as Physint is the biggest selling game he could possibly make
- Physint is still very early in development as an engine has not been chosen yet, most of the studio is focused on “OD”
- Kojima spoke to multiple publishers but landed on Xbox due to their established relationship on OD, Xbox said it was “an easy call”
- Kojima says the plot and overall game concept are written, storyboards exist, 3D modeling has begun, and actors are being scanned.
- Sony’s decision reminded Kojima of Konami canceling Silent Hill
- Kojima insists there is no feud with Sony. Despite being shocked and disappointed, he says Kojima Productions still has a strong relationship with PlayStation and that the companies are “not in a dispute” or fighting.
- The entire staff was informed about the Xbox switch one day before the announcement.
- Kojima rejected speculation that the split involved Sony’s move away from physical gaming. He personally prefers owning physical media.
- Kojima expressed concern about the games industry’s increasing aversion to risk. He worries rising development costs are pushing publishers toward proven blockbuster franchises such as GTA VI rather than experimental & risky projects.
- He also sees Kojima Productions’ survival as important symbolically for indie developers as the studio is fully independent
Honestly, it just sounds like PlayStation made an incredibly short-sighted decision to make up for their recent losses and failures on live service games. I don’t think we’ll see Kojima ever work with them again which is really sad as he’s always been the PlayStation guy. I hope Physint and OD end up amazing!
🔥 Announcing Lufia 1 and 2 the Sinistrals Saga 🔥
Two classic JRPGs from the golden age of the SNES return to modern platforms in one wonderous collection 🥳 🎉
Coming soon to modern platforms!
From @Taito
Wishlist today! 😍
Steam: https://t.co/uJgI2xa0Ll
2013 vs 2026 🥲
13 ans plus tard, Shuhei Yoshida recrée sur son compte Twitter sa photo iconique de l’E3 2013… sauf que cette fois, lui et son collègue ne s’échangent que du vent !
#TokyoGameShow#PlayStation