@itsginnydi I prefer longer sessions if possible as the activity transition is a lot of work for me. I like to settle into things I enjoy and I get anxious if it feels like I'll only be doing it 'for a little bit' so 3+ hours is the baseline for me usually.
@itsginnydi I might be in the minority, but I need in person games. It's hard for me to focus on any real time communication that isn't in person, I need to have the in person audience/back and forth communication or my attention drifts from the game, it doesn't feel 'real' if it's online.
@HolyCaGnolli I know I don't pop up like I used to either, but it has become desolate, hasn't it? Very few of us left to poke at. I suppose it's another step towards this place tumbling farther into the abyss, which I hate, because I live there and use this space to escape it when I can.
@PondPlays@JaniePotts7575 Depending on player personality, I'd either let them act like a ghost haunting those still alive, maybe I show them the whole adventure, but they can only communicate in pictures and only so often, so the players can get the clues wrong and dig the ditch deeper.
@PondPlays@DnDeej I love this idea, if I know 100% by the end of the adventure I'll be dead in a ditch, then I'm pouring as much of myself as possible into the rp and really make them shine. I don't have to "save some for next time." I would see if i could save the others though.
@Parsnique@YoDanno On top of this, that's supposed to be why getting your max hp reduced matters. Maybe exhaustion levels can suffice? Those get pretty aggressive pretty fast.
@readmorenerd I will offer up torchbearer and mouse guard. Both games actually revolve around group tests. Each test advances an in game clock. All party members try to find ways to add dice to the person rolling and the difficulty tends to be just high enough that you fail without teamwork.
@ZealZaddy That's basically how I DM most of the time. Its actually much more rare that I do have a plan on the front end, as my play groups rarely like sticking with any primary story for long so I've learned to just be ready to create on the fly.
@ohadelaide When it comes to 5e, I mostly agree, and as an extension, starfinder is an amazing system for 5e people that want to try a sci/fi game but don't want to learn a completely different ruleset.
@CosminaVonZ@IronDukeOfDis See all this back and forth and you could just ask ol great uncle Paz here for a Balor. I do have sway with them...actually, get me in a room with a pit fiend and I'm sure I can convince them.
I'm much easier to bargain with than that stuffy anti-social bureaucrat.
@TTRPGifs You want that extra level:
ND players: I'm gonna play a warforged artificer, so no one has bother with fixing me but me, but don't worry, I'll spend most of my resources fixing everyone else first.
I'm ND players in this case.
@Discotek2017@scottfgray I would posit in universe using a term that the setting deems a separation point. See star trek referring to "pre-warp" planets and the different way they interact with them.
@scottfgray@ChildMutilator About the only context a colonial world might be fun to play in would be to tear it down and actively kick out the colonizers. But that would be a very hard game to make safe and would need a fair bit of negotiation by the players beforehand.