Indie devs, this one's for you.
Our goal at Dendera Indie Games is simple: support every dev who wants to get their game out there.
Got a trailer, a demo, a release date or anything else you'd like to share? Send it over. My DMs are always open, no matter how big or small your project is.
You can count on me.
#indiegame #indiedev #gamedev
@ReDreamtGames An incremental with active gameplay instead of just waiting around sounds like a good mix. We'll take a look at Debtbound, and good luck with the Oct 30 launch!
Steam Next Fest just started with more than 8,000 demos. That's double last June.
Sounds amazing, right? But a lot of indie devs are scared right now. Not of bad reviews. Of being copied.
With AI tools, a clone of your game can show up in hours, not months. One dev saw 7 copies of their game pop up on Roblox. Another found their own code inside someone else's game. Some studios are even hiding their demos so nobody can steal the idea.
That's not OK. So here's where we stand.
What we promise at Dendera Indie Games:
1. Every game is hand-picked by a real person. We watch the trailer, we check the Steam page, and only then it goes on the channel.
2. We will never promote a clone. If a game looks like a copy of someone else's work, it doesn't get a video, a post or a link from us.
3. If you get copied, we've got your back. We'll point people to the original and to the dev who made it first.
4. Your trailer is safe with us. Send it early and nothing goes out until the day you say. Not one minute before.
5. We only show what you choose to show. Your official trailer, nothing else.
What can devs do to protect themselves?
- Get known before you show your demo. A Steam page, a trailer and a small community make it much harder to steal from you.
- Keep everything dated. Trailers, posts, devlogs. If someone copies you, that's your proof you were first.
- If your game is easy to copy, a closed playtest can be smarter than an open demo.
And Valve, with 8,000 demos, Steam needs a stronger filter and faster action when a dev reports stolen work.
The best protection an indie dev has is simple: people knowing who made it first.
That's what we're here for. If you're making something, my DMs are open. Send it over.
#indiedev #gamedev #indiegame #SteamNextFest
@UmbrellaSKGames A cyberpunk shmup with multi-stage bosses and a soundtrack that reacts to how you play? Thanks for sending Beat Taurus, we'll take a look!
@FightForErebus An arena fighter where the winning element decides the map for the whole game is a fun twist. We'll keep an eye on EREBUS for the demo!
@BuildImagineGo A co-op toy-making game in Santa's workshop for up to 4 players is a lovely idea for the holidays. We'll take a look at North Pole Workshop!