They’ve found that sperm whales have such complex language that its structurally comparable to Chinese. They use what are essentially vowels. They have different cultural identity markers for each clan of whales. Thats actually insane.
New mythical hunt: Isnachi
Giant monkey cryptid in Peruvian legend. Only cryptid I could find in Peru that would make sense. Unless they add in giant snakes or literal goblins.
Welcome to Paradise.
Intisuyu is your next destination in the Peru Hunting Reserve.
Where the sky, the wind, and the mountains meet.
Arriving June 16th on all available platforms
Read more: https://t.co/prttgXRMIC
Starting tomorrow we will be diving deep into Backrooms/liminal content/games in celebration of the Backrooms movie releasing!
If you're a fan, come join us!
@Subnautica Let me slam into the halfmoons with my tadpole and get that satisfying “thunk” sound when I hit them. They don’t even have to die. I just miss the responsiveness of it from the first game.
@wurmturmlol Nail on the head. I think it’s the responsiveness of it. I don’t care to kill the leviathans. But if I slam into a halfmoon with my tadpole, I expect a thunk, maybe some blood, and it’s death.
The way the first game did this was fine. There were no guns and there is an interesting lore reason for that involving the Mongolian space empire and natural selection 2. Though we players could technically kill anything if determined enough. Completely disabling a health bar for NPCs counterintuitively make them not feel as alive.
The idea of humanity showing up somewhere and disrupting a habitat is a natural consequence of survival games. We do it in literally every other survival game and we do it in Subnautica 2 plenty! Tearing out the natural resources to plop down our metal and glass structures right over a patch of coral.
Making the decision to slam into the rabbit ray or slicing a stalker with a knife 40 times and watching them float away dead was not a good feeling to most. Some would giggle but they would get bored just killing things after the 3rd 25 min session spamming one button on a fish stuck in geometry. But many would feel regret after it. And that’s a more powerful message about conservation of an ecosystem than outright forbidding it as a gameplay decision.
⚠️ SPOILERS FOR SUBNAUTICA 2 ⚠️
The entire story of the world it takes place on is how nature itself is so intertwined with each other, that even humans showing up become infected by the planet.
Even looking at how the Alien civilization is characterized, it’s all “bioconcreate” and “natural rubber” as if they were crafted by the ecosystem itself. They feel like underwater wood elves. In contrast the first games aliens were very mechanical, and felt like techno gods.
Subnautica 2 devs say "go play Sons of the Forest" if you don't like its lack of violence.
The game focuses on underwater exploration, and you cannot kill most creatures.
On the official Discord, one player asked why killing is impossible in SN2 as it makes no sense. Level designer Artyom O’Rielly replied,
“This is not a killing game, so go play Sons of the Forest if you want to kill.” Another developer said, “The team discusses this a lot inside the studio and may let players catch small fish for food, but large creatures will stay safe so the game feels right.”
This idea comes from the first Subnautica, as the team wants players to discover things, feel wonder, and live with ocean life instead of fighting it.
A fan-made mod already lets players kill creatures, and the studio is reading all feedback. It plans to add better ways to scare off creatures but will not add weapons.
Early access is expected to last up to 3 years.
I do miss the *thunk* sound of running into a peeper with the sea moth. I think they should add that back in for the smaller fish at least. Let me feel bad for slamming into a halfmoon at 14 Nauts
The developers of Subnautica 2 want to keep the game non-violent like the first one.
They want players to adapt and live with the ocean creatures instead of fighting or killing them with weapons. This core idea started years ago when studio founder Charlie Cleveland chose to leave guns out of the series after the Sandy Hook shooting.
He wanted the game to feel like peaceful exploration of nature rather than adding more violence to the world.
Even though fans from one country overwhelmingly asked for the chance to craft weapons in the sequel the team says this will be a repeated point of resistance.
One developer explained "I think it's a point of resistance that we'll get repeatedly while making the game though we feel strongly about it."
So players must instead use smart tools evasion and distraction to survive.
Subnautica 2 is releasing into Early Access on May 14, 2026 at 8AM PDT! Check our map to find out what time it will be for you, across the globe 🥳
Read more about the Early Access launch here ➡️ https://t.co/LM6UTOBncZ