Updated version of the equipment randomiser, now with a loot system that will record the armor of the highest tier the player got and will only upgrade armor.
Also done some smart optimisation changes, used loot tables and entity UUID to reduce reliance on /random
After debugging all weekend, I finally figured out that my rigid body physics textbook had a typographical error in the quaternion multiplication formula (some "-"s where there should have been "+"s).
I've implemented proper friction and bounciness, as well as scaling.
I made an armor randomiser datapack!
This was a concept I made in bedrock edition a while ago, which is later used in my friend's survival server. The server is long gone now but I still remember it.
It would be cool to have zombies with random armor so they are more interesting.
@dreamingdigest @DesertBlaster42 Hi, I believe you came from reddit? Because I received a similar message there, I have replied to it.
If not, it works for 1.16 only, I have updated it for 1.20.3, there is a README file here which provides more information on how to enable it: https://t.co/eoVUDuB5Fa
I am not expecting much of a response but does anyone know how to make a random name generator?
#minecraft#minecraftcommands
(is this how I make my posts visible in a hashtag? I have no idea how this works)