Help out little frogy to find his new home!
Short adventure game, made in 72 hours for Ludum Date 56 with @DetectiveLosos#LudumDare#LD56#gamedev
https://t.co/zCK0dLyq3B
@WholesomeGomi Hey, thanks! This isn't grease pencil actually, just a 2d texture I've drawn, dynamically mapped to the mesh with geometry nodes. And to invert the colors in the shadows I'm using "shader to RGB" node in the material editor to get the shadows mask.
@StefanoStrani This is amazing! I didn't realize those were decorations at first, so it looked like a timelapse video of some blue and yellow snake people building this structure :D
I wonder why do some parts keep switching between states of being higher and then lower?
#nodevember2023
05 - Museum Maze
3D maze generator built with #geometrynodes, using the sim zone and the new repeat zone.
It can fill a given area with a maze, adding stairs and decorations according to a set of rules
#nodevember#b3d#Blender3d
@kushirosea @Bbbn192 I think it was possible ever since the Volume Cube node appeared. You can convert mesh to SDF using a nodegroup like this, then do the smooth union between two SDFs, and then convert the result back to mesh using the second nodegroup.
@DetectiveLosos@Nodevember All roads are based on edges. I convert those edges to curves. Then i trim those curves based on my crossroad radius.
Iยดm getting the centerpoints of the intersections and the dead ends too. You can use the vertex neighbors for this.
@3d_eric@Nodevember Oh, that's a clever trick! I'm now tempted to try it in 3d with a sphere instead of a circle to get a more controllable 'skin' modifier analogue in geometry nodes.
Thank you very much for sharing :)
#nodevember2023
03 - Lovely Lake
A setup to generate a stylized forest pond. These are some variations created by tweaking the parameters. Reused some elements from a previous project, still all procedurally done with #geometrynodes & shader nodes.
#nodevember#b3d#Blender3d
Town by the lake.
My entry for the "Lovely Lake" day 5 and 6 assignment of @Nodevember.
A procedural landscape generator. I reused my road generator nodegroup. City center is based on a empty. Roads are done with shortest path nodes.
#b3d#blender#nodevember#procedural