Well, it took some time but someone managed to snag the reward 🫡 GG, next one we will bond it for sure. I have been building something really cool that will serve great purpose in the trenches, you can bet on that.
Once someone collects all 24 cards, they’ll be able to claim the reward directly from the website.
Players can receive duplicates of the same cards, so I’m also working on a marketplace where participants will later be able to sell, trade, or barter their cards.
$DGNM
I've been building something a little different from my last two launches.
Introducing DEGENMON — and here’s how it works:
$DGNM is a card-collecting, browser-based game with a starting prize pool of 10 SOL.
Website: https://t.co/o5WqnxyxqV
The game play is simple: open packs, collect all 24 cards, and win the prize.
How to:
- Connect your wallet — I used Rainbow plugin for wallet connection.
- Buy packs for 0.1 SOL per pack.
- Open packs and collect cards.
- Every pack purchase fuels the reward pool.
The new MAZE map is actually pretty fun, ngl.
Boosts for runners remain the same, while IT still gets gradual speed scaling to keep the game balanced and equalize the forces.
Been working on a few $TAG updates:
1. Added a new map called MAZE
2. Fixed a few more minor bugs in FUN PARK
3. Added "Private Lobby", so you can play 1v1 with your friends
Because of these updates, I’ve moved Spectate a bit lower on the priority list for now.
Private Lobby is pretty simple:
When you click to play in a Private Lobby, the game generates a link that you can share with your friend.
Once both players are in, the map is selected randomly and the game starts.
@OnchainMainor There is a threshold below which the wallet cannot fall (0.05 sol) in order to claim and redistribute rewards later on. Anything above 0.05 is given away as rewards.
Mainor is on a $TAG win streak right now, lol. Will work on adding and improving the streaming monitor. Everything else seems to be working just fine as of this moment. Will monitor your games and fix bugs as we go.