https://t.co/jN1B4C7hC7 UE 5.8 just dropped with native Steam Frame support, and I dug into what it means for multiplayer VR devs specifically. Plus whether I'm migrating my own project yet.
https://t.co/tNqLgXp0Zt
Multiplayer games are changing the way we build them, and Epic Games made a significant announcement that many developers might have missed. This video dives into these shifts in game dev, offering insights for those interested in the future of gaming
Epic Games now requires an FAQ for early access games: What's in the game, what's missing, update frequency, and how to give feedback. Plus, new tools let you offer your game for free, on your terms! #GameDev#EarlyAccess
Epic's reorganizing its Online Services (EOS) structure, grouping them into 4 main categories. This fixes one of EOS's biggest problems: confusion. Here's what devs need to know. #GameDev#EpicOnlineServices
MetaHuman videos feeling off? Adjust your OBS sync offset for vocals and disable "use less CPU" in Unreal. Eye contact matters—position your camera or use CapCut's eye contact feature. #MetaHuman#UnrealEngine
Bring your MetaHuman to life using Live Link! Option 1: iPhone/Android app. Option 2: Unreal Engine 5.7 MetaHuman video with improved PC camera support—no phone needed! #MetaHuman#LiveLink
Want to VTuber with MetaHumans but struggling with setup & recording? This guide covers calibration, facial tracking, & a faster recording method WITHOUT Unreal Engine's slow recorder. #MetaHumans#VTuber
I didn't upgrade. Instead, I spent a week optimizing what I already had. The result? Almost double the frame rate, not from new features, but from understanding my own project better. #GameDev#Optimization
Steam Next Fest is stressful, but worth it. It quadrupled my wishlist & taught me marketing—essential for financial success in game dev. Your work deserves the spotlight! #SteamDev#GameMarketing
Can AI build a full Mario game in Unreal Engine 5.6 from text prompts alone? Yes, but only if you guide it. Think of ChatGPT as a tireless intern—it speeds things up, but needs direction. #AIgameDev#UE5
Solo indie game dev in 2026? Learn from real mistakes: failed Kickstarters, solo dev pitfalls, AI traps, and marketing realities. No hype, just lessons learned the hard way. #GameDev#IndieDev
Dev heads — this one’s real. No hype, no guru talk. Just the mistakes I actually made: failed Kickstarters, burnout, licensing traps, AI experiments, and what finally worked... https://t.co/sCUrl1JU6U #indiegamedev#gamedev#unrealengine#ue5#gamedesigning#gamedeveloper
Epic Games is giving indie devs 100% revenue share on their first $1 million. This could change everything. That extra money can decide whether a project lives or dies. #IndieDev#EpicGames
Be honest…Are you chasing engine updates, or shipping a game in 2026? I broke down what actually matters in Unreal Engine right now — from 5.7 performance to the mistakes I won’t repeat again. https://t.co/zMg00DNon0
#indiegamedev#gamedev#unrealengine#ue5#ue#devtips #gamedevelopement #indiedev #devgames3085
Steam's new update lets devs define game branch versions in Workshop, so modders can tag specific mod versions to game versions. Eliminates guesswork and fosters a healthier ecosystem! #Steam#GameDev
Game updates breaking mods? This video explains how Steam's new version control system solves a major headache for developers and players. #GameDev#Steam
Game updates can be a nightmare for modders. They're a double-edged sword: great for creativity, but also prone to breaking everything with each new release. #GameDev#Modding
Unreal Engine 5 performance insights using Arc Raiders. ByteFork is a community project enhancing stability by revisiting a UE4.27 foundation. Improving performance for everyone. #UnrealEngine#ByteFork