When using the dual-sword weapon and clicking the mouse button, the swords automatically track the stabbing point. With the dual-sword gun, aim and click with the cursor based on where you want to stab with each sword.
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You can see that as the character runs fast, the curves are recalculated every frame and become wider. Now, just imagine, each swing of your sword and every stab is adaptively made according to the enemy's position and status, and moreover,
In our game, we aim to develop a combat system that is more immersive and allows for unparalleled in-game mastery by adopting this approach. The blue curves you see in the example video are the paths predicted by the computer for the feet.
For those who are unfamiliar, procedural animation is a technique where all movements are continuously calculated mathematically based on inputs to create flexible, real-time animations that are situationally appropriate.
@Game_Graphics05 Thanks for the host
@Game_Graphics05
! And happy #WishlistWednesday! I'm working on immersive slasher game. Follow for more content!!!
https://t.co/kaFXSGLduR
You never experienced a real fight game!⚔️
I am working on a Immersive, physics based melee combat system for my indie game. Follow me If you want to be a witness of my development journey!❤️
You never experienced a real fight game!⚔️
I am working on a Immersive, physics based melee combat system for my indie game. Follow me If you want to be a witness of my development journey!❤️
For those who are unfamiliar, procedural animation is a technique where all movements are continuously calculated mathematically based on inputs to create flexible, real-time animations that are situationally appropriate.
You can see that as the character runs fast, the curves are recalculated every frame and become wider. Now, just imagine, each swing of your sword and every stab is adaptively made according to the enemy's position and status, and moreover,
In our game, we aim to develop a combat system that is more immersive and allows for unparalleled in-game mastery by adopting this approach. The blue curves you see in the example video are the paths predicted by the computer for the feet.