Creating some tunnel pieces for my game in #blender
The shapes can be tricky, but its actually quite fun to do that. Making it modular so everthing fits perfectly when aligned on a grid.
#gamedev#indiegamedev
Another day where I managed to absolutely nail a new game system on the first try.
Working on an Terrain-Scanner/Object-Highlighter
Wishlist here: https://t.co/fr0SfInQNL
#gamedev#indiegamedev#unity3d#wishlistwednesday
Yes, you CAN moonwalk in my game. But thats just because I don't have a walk-back animation yet. Should I keep it that way?
#gamedev#indiegamedev#unity3d
First time someone made fan art of my game ๐ตโ๐ซ I am absolutely speechless
Thank you so much Rudy!
I hope this is going to be the beginning of a long journey
#gamedev#indiegamedev#unity3d#blender
fan art of Iron church from echo//shredd
wishlist echo//shredd btw
link: https://t.co/RZp4Yvxyso
thanks to IrregularHooman for trusting me and sending model iron coffin model (hooman, I won't sell it... maybe)
https://t.co/i6DCNCgnZI
https://t.co/nabg3u7znP
This summer I attended the #IndieGameFest in Cologe to show off the horror game that I am working on.
Blah blah filler text, here is the youtube video:
https://t.co/IJpGXvvA1u
#gamedev#unity3d#indiegamedev#solodev
Managed to get a stencil buffer working! A small but meaningful win today :)
I can't stress enough at how many places this is going to be super important for my project.
#gamedev#indiegamedev#unity3d
@DIGI__Byte That is what I tried to use first, but in URP with World Space Canvases and Post-Processing enabled I somehow didn't manage to get that working. I'd be happy for any help though!
I started learning #affinitydesigner to create more interesting visual elements for my horror game ๐ Here is a little screenshot of a terminal that is displaying info about shredded items. What do you think? (WIP!) #gamedev#unity3d#indiegamedev#b3d