Hello everybody my name is Markiplier and welcome to Five Nights at Freddy's, an indie horror game that you guys suggested in mass, and I saw that Yamimash played it and he said that it was really really good; so I’m very eager to see what is up
I know it's hard to understand if you've never released a game yourself, but it doesn't matter how talented/experienced your dev team is, it doesn't matter how big/thorough your QA testing team is... Basically ALL GAMES at some point experience bugs on release of new content that they didn't experience during testing and have a very hard time replicating themselves once it's discovered. Until they replicate it, they usually can't even begin to try and find a solution to fix it. That's just how game dev is. No one is insusceptible to the potential of this sort of stuff happening, ESPECIALLY if you have a high quality, well made, technically complex game.
When this happens, realistically NO ONE is directly at fault... but players naturally start to throw blame and unfairly disrespectful criticism around which makes an already stressful situation even MORE stressful. If you find a bug and want it fixed sooner, yelling at the dev or making baseless insults about them not testing their game or something isn't going to make it get fixed sooner, it's just going to make them despise developing games. All I'm saying is I hope you all can learn to be a little more forgiving/accepting to devs. The best criticism is constructive and helpful criticism. Be as detailed as you can with steps to replicate, screenshots of the F9 console, etc. I assure you no developer is out here purposefully putting bugs in their games to anger everyone, devs want their games working just as bad as you do! Just try and be a little bit more understanding and respectful when this happens, game dev isn't easy!