Okay. This is it (for now) Full Body Motion. #ProceduralAnimation, there is not a single prebuild Animation to see, its all just Maths in the context of the World. #Indiedev#Solodev#Animation
Also Added a natural breathing to the mix.
@drewlevin I contacted the Support with this issue a couple of times before already. Sadly, they only provide the Info that there was a Cheating incident on the Account and the permanent ban is justified. I know account security is my job, but i would love to prove that it wasnt me.
Hi @drewlevin can you help me with my Riot/LoL account? It is flagged as permanently banned. I havent played in months and when i came back i was presented with the ban screen. I assume i got hacked and that person cheated. Can you compare HWID or something for Yoli#BEUW on EUW?
@drewlevin On Reddit, the community helped me to see what game triggered the Vanguard Ban. It was a game of Syndra, a Champion which i rarely play. From my games History, you can see that i mainly rock the best Kitten in the Rift. It was also months between the Syndra game and all others.
@drewlevin Hi! someone on Reddit told me you might be the right contact to help me with my banned League account. Sadly i got hacked and the person who hacked it cheated with it. Should be pretty easy to see when someone takes a look at the HWID, sadly the Support could not help.
A Blank Slate. Something new. It still hurts but sometimes progress and moving on is something hard we all have to face. Wish me luck fellow #Gamedevs that i find something with a proper scope this time.
#Solodev#Indiedev
With a new Job coming up, i decided to freeze my MMO Project for now and focus on Smaller Games for the time being.
Right now trying to extract my AI System out of the MMO and build a smaller game with it.
But first, cleaning the Whiteboard... #gamdev#solodev#indiedev
Finally solved one of my biggest issue i was facing in #ProceduralAnimations as a #SoloDev. I can now calculate the maximum step sizes of my entire IK System at runtime even with changing Body Heights.
Sometimes easy solutions are the best solutions #GameDev
@dev_maims C# :)
Still glad i got the chance to learn C# in School in a super easy going enviroment. And i am more than glad C# still is a Language that is relevant and i still use it daily.
Sometimes you are so stuck on a project that you don't see easy solutions.
The function I built that determines if a Leg can stay on the ground or get moved had over 100 lines of code.
I just rewrote it. Now it's 2. It's also faster...
#GameDev#SoloDev
#GameDev progress, moving from Python Testing enviroment to #Unity to implement the solution there. #SoloDev This is giving me insane insight on how my Animation System will work in the end. This is the first iteration and prototype of the Testing Enviroment.
Anyways: #Progress
When i designed this game, i never tought i would spend so many nights with Maths and wild Python Scripts. But here we are #IndieDev#SoloDev#GameDev
I build a quick visualization of the Maximum movement of my Joints for the #ProceduralAnimaiton System i am still working on...
#Indiedev#solodev
Working on my Design Document still. This is the first mockup of one of the mechanical Joints for my Game. Its super rough and i am super unhappy about it, but i wanted to post something on a regular basis. Will be fun seeing this evolve #3DModel#Blockbench
Our programmer was AFK for a second, and monsters took over Tears of Magic!
Share the funniest thing your game allows you to do "unconventionally"!
#GameDev