It’s time. It’s honestly been time for a cool minute but as you can tell there was GOOD bit of thinking going on.
First off I just want to say how much I appreciate the CoD community from the bottom of my heart. Even if you’re a hater or you’re a full on a supporter, it’s been a crazy ride.
I simply just fell out of love with the game and nothing about playing CoD has brought me happiness in the last 2 years. I never wanted to go out with a bad ending but I guess we can’t all end on a high. Still feel my career is one to be very proud of and I’m grateful for all of the friendships and trophies I was able to get while competing.
This past year of doing the watch party/content has simply just rejuvenated all the fun and happiness I was missing out on while also still keeping me a part of something that I’ll always care about (CoD). Thank you to everyone who continues to support through this new time in my life, I’m excited and I look to still possible compete in something🦖 Love you guys..
Today, we’re sharing more about the future of Bungie, including our plans for Destiny, Marathon, and how we’re changing the way we work.
Read more on https://t.co/ZkmLWmaQZr: https://t.co/QbDwADGinr
I think MW4s ttk and movement are in a great spot atm. My biggest issues with the game is the fact that I still feel like every other action I do is slow
No Omni movement
Every attachment still has a fucking con
Dead silence is not silent
The visual recoil
Gun smoke
Gunsmith
Sbmm
Infinity Ward needs a 10 year hiatus to reflect on themselves. Give the keys to Sledgehammer & Treyarch every year. Core gameplay is just a failure
I searched for Team Deathmatch in the following:
Steam MW2
PS5 BO1
PS5 BO2
MWR
WW2
BO4
BO7
And BO7 Black Ops Classic
All of them, including MWR (one of the deadest COD games on PS5), manage to find lobbies faster than the newest game and it's most populated modes.
So what happens next?
The MW4 Beta will use the new system. We’ll also have Open Matchmaking available so we can keep learning from both.
We’ll keep looking at the data, listening to what players are telling us, and improving.
Call of Duty is about having fun and matchmaking exists to support that. Our goal is simple: make every match a good match.
Okay, so, why weren't games made cheaper when they slowed disc production as digital sales outgrew them?
Better yet, why didn't prices fall when micro transactions in full priced games exponentially eclipsed single sale profitability?
These people think you're cattle.
Doug on HyDra for Huke 🤔
🗣️: "You'd get a big wave on social media, it'd be exciting for a month - However if they're not perfectly consistent like they are now, the amount of internal chaos that will brew..."
🗣️: "Huke is one of the biggest pieces to the consistency."
@SoaRZephy Unfortunately not 🤷🏻♂️
Here's one of the 60hz comp monitor review that was used for BO2
"Averaging out all of the measurements results in approximately 10ms of input lag ..."
https://t.co/f5Zmcnrehw
@rezspoIsntGood Second, the screenshots support my other point. I never said every monitor performs the same at 60Hz.I literally said that in the reply you responded to. Both are above 120Hz, yet one has far lower input lag at 60Hz. The issue isn’t being over 120Hz, some handle 60Hz better.
@rezspoIsntGood First off, why would this be a thing when you clearly read my post and somewhat agreed to my point? I said it's due to how the game processes the refresh rate and that update supports that.