SAGE PTR Phase III is now live!
Introduces the single player campaign and Democracy module ($POLIS), alongside many gameplay and econ balances.
@ZinkSVM zXP earnings are still enabled for a limited time. Hop in. You have a galaxy to conquer.
https://t.co/6UbgmA9X4P
Since @SuiNetwork's "Confidential Transfers" upgrade hides wallet balances, wouldn't that make our wallets way more secure?
If hackers can't see the loot, they don't know who to target. Is "security through obscurity" actually a valid defense here? 👀 #Sui#CryptoSecurity $SUI
SAGE: C4 PTR (playtest realm) is currently recruiting. Advance your knowledge on the biggest upcoming feature release in the history of our browser game. And earn @ZinkSVM XP towards the O.rigin season airdrop campaign while you play.
As part of our 5th anniversary celebrations, we’re releasing our first SAGE C4 PTR mini-guide! 🚀
The guide explores the Game Map. Learn about @StarAtlas regions, star systems, faction control, Safe Zones, warp lanes, and navigating the Galia Expanse!
https://t.co/DAtfWnqoBb
SAGE C4 PTR(play-test-realm): Phase Two
https://t.co/55QKnAVqfj
Phase Two is LIVE, bringing six major additions to how players progress, fight, produce, and govern in C4.
Accelerated Council Rank progression
Council Rank progression has been sped up for the PTR, giving players more opportunity to advance and test the systems tied to higher ranks.
zXP tracking
C4 now tracks zXP, connecting participation in the PTR with the broader @zinkSVM ecosystem.
Combat V2
Combat has been rebuilt around a much deeper set of variables, including stat modifiers, damage types, shield types, and more. Fleet composition and matchup decisions now matter in entirely new ways.
The Nemesis Engine
Hostile NPCs can now spawn onchain. The Nemesis Engine introduces persistent enemy activity and a new source of pressure across the C4 map.
Cultivation Claims
Cultivation Claims produce unique organic resources used to craft stims, adding a new production path to the C4 economy.
The Democracy Module
Phase Two also introduces C4’s first regional governance system. Players can configure Starbase fees and capture revenue, giving regional control real economic weight.
This is a substantial step forward for C4, but it is still a play test. We want players to push these systems, find the edge cases, and tell us where they break.
Log in. Build your strategy. Make some trouble.
Welcome to Phase Two, Captain.
$SUI is showing signs of recovery after an accumulation phase. If buyers keep defending support, a move toward the $0.76–$0.78 resistance zone could be next.
We're pushing Sui to the limit.
A live public experiment, open to everyone. Log in with email, and watch AI agents battle across dapps, games, payments, and chat.
Goal? 1M+ TPS thru Sui Tunnels. Millions of offchain txns, settled onchain.
Livestream: July 4 | 9 am PT
🧑🚀 Combat V2, NPCs, regional governance, and crew V2 are coming to SAGE C4; Possible Steam release, and a new proposal sparks discussion!
📰 Read all about it in issue #235 of our weekly @StarAtlas newsletter!
📬 Check your inbox or read it online here:
https://t.co/1KCZMtF2cy
🥳 SAGE C4 beta testing has begun, a Town Hall is coming, the PTR launch is getting very close, Punaab homeworld concept art, and more!
📰 Read all about it in issue #231 of our weekly @StarAtlas newsletter!
📬 Check your inbox or read it online here:
https://t.co/i1N66hoHjf
Massive Town Hall Incoming — Date Confirmed! 🚀
The next highly anticipated Town Hall has a date! Join us Thursday, May 28th at 11:00am PST / 7:00pm UTC!
We'll be diving deep into the latest development across number of our products, with a special spotlight on Project Galia, @ZinkSVM, and SAGE C4. You don't want to miss it.
Join us in Discord: https://t.co/9kDWSFpNqD
Send money. Not gas fees.
$USDsui will bring gasless transfers and fast settlement to your pocket.
Backed by US Treasuries and issued via @stablecoin (a @stripe company). Compliant, chain-native, and ready for the next billion users.
We’re making huge progress on our next SAGE (RTS MMO in browser) update. “C4” adds Combat, Council Rank (skill tree), Crafting and Cultivation Claims, and Crafting Habs. Playtest coming soon.
Shout out to everyone that has been playing Chapter 2 of the Holosim release!
Captains are currently mining resources, fighting off NPCs and players, and conquering new territories.
Oh, and did we mention that people are currently earning @zinksvm zXP from this F2P product while claiming achievements, in addition to competing for a $10,000 seasonal prize pool?
If you aren't playing Holosim, why not, anon?
📡 transmission begins
Captains, Holosim Chapter 2 is live 🚀
bridge displays surge with new data as the navigation array locks onto uncharted sectors
Chapter 2 brings an entirely new layer of strategy, progression, and competition to the Expanse.
https://t.co/5Gw0ZuA4LV
It's OFFICIAL
Holosim Season 1: Chapter 2 is coming
Tuesday, March 10th.
(really😬)
Entirely redesigned UI
New missions
Mission givers with a rich storyline
Deep achievement system
$10k leaderboard competition (OMO Value)
The countdown begins.
https://t.co/QtzaeeAHlJ