A playtester just sent me 11,000 characters of feedback on my game...
I've met the best people making this game, and I will never take it for granted.
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Tower Lab now has giblet-based crowd control.
They're persistent physics objects with mass and can be scaled to become heavier, so you can create a... gib sea that enemies have to wade through.
One of my favorite contraptions in Tower Lab (so far!)
Heavier enemy units are worth more. Increasing their mass right before they fall is a safe way to farm Matter.
#towerdefense#indiegame#IndieGameDev
Hey #pitchyagame!
Tower Lab is a physics-based, roguelike tower defense game where the enemies have to be pushed off the level.
Wishlist: https://t.co/jUDg3K6aB2
Our new tower creates its own gravity field!
Enemies and projectiles alike get pulled in and trapped in a deadly orbit. π«
Physics is violent...
#indiegame#indiegames#gamedev#IndieDevs
The scaling towers don't just affect enemies anymore - now they resize projectiles as well!
Projectiles become more powerful as their mass increases, which surely won't lead to any broken strategies π
#indiegame#indiegames#gamedev#IndieDevs
@SilasBazar Thank you! The physics direction really opens up space for some wild ideas.
We've also had some great suggestions from the community that I can't wait to try out!