"Die to Play" is a unique blend: a dice-based deckbuilder wrapped in a horror story set in a haunted manor. You play a game on a retro PC to escape a real-world
π¨STEAM PAGE IS LIVE π¨
The Die to Play trailer just dropped β and the Steam page is LIVE.
A deckbuilder with dice... Cursed mansion... One way out: play or die.
β‘οΈ WISHLIST NOW. SHARE. FOLLOW β‘οΈ
π https://t.co/7fvewETSLk
#Steam#IndieGame#WishlistNow#DieToPlay#Deckbuilder
DevGAMM is a wrap!
Two days flew by! We met so many new people, had great conversations, and got tons of feedback on Die to Play.
At one point, we even got two showcase tables β and suddenly had a crowd around us
Thanks to everyone who played and shared feedback! β€οΈ
#DevGAMM
Die to Play is at DevGAMM Belgrade!
Weβll be part of the Game Showcase tomorrow, September 30!
Come find us at Booth #07, meet the team, play Die to Play, and share your feedback!
π Hilton Belgrade
πͺ Stand #07
π September 30
See you there!
π¨ THE TIME HAS COME β THE OPEN PLAYTEST IS LIVE!
Join Die to Play and help us test the game before the doors close.
β³ 2 WEEKS ONLY.
Havenβt joined yet?
π Become a playtester:
https://t.co/1jDuLDCufw
#indiedev#playtest#horrorgame#roguelike#Steam
We're launching the Die to Play playtest very soon β jump in, give it a try, and let us know what you think! π² #IndieGame#Roguelike#Playtest
https://t.co/7fvewETSLk ππ»
@WeVennStudios Hiding the value makes players weigh risk vs. certainty. They can roll for the die they need and risk a worse value, or play it safe with a guaranteed but less suitable one.
#Devlog#gamedev#indiegame#updates
β Added the Broken Scarecrow enemy.
β Added the Hay status effect, which hides a die's value.
β Added a shop icon.
β Reworked the run map and customized all in-game fonts.
#Devlogs
Tweaked the value system to make multipliers feel much better. Took some inspiration from Dice A Million, and I'm happy with the result.
Rolls are now separate from accumulated value, enabling rerolls, side-based effects, and visible multipliers.
Devlog update!
β We added even more sounds to the game. For the map and for doors (the doors turned out really cool, the creaking sound stops when you move the mouse away)
β Fixed the position of d4
We finally finished most animations.
β Animated the doll, small spider & all skulls. Added animation events to sync effects like skull buffs/debuffs with the exact frame.
β Animated candles β the background feels much more alive now!
Working hard on refining and adding new artifacts to deepen the roguelike feel of our game. Every run will feel even more unique and rewarding. Stay tuned for more updates! βοΈβ¨
#IndieGameDev#Roguelike#GameDesign
The Kvinter Games team is deep in development on Die to Play β polishing the UI, adding more dice, artifacts, enemies, and puzzles.
Stay tuned
#indiedev#gamedev#ScreenshotSunday
New update π²
β Added dice roll animation
π¨ Custom roll colors
β‘ More visual options (custom art or simple color)
#GameDev#IndieDev#Dice#Animation
New enemy UI panel is in! π‘οΈ
-White bar shows total damage dealt per turn
-Shield animates when it appears/disappears
-Buffs display under enemies (not on Rooster yet)
#screenshotsaturday#updates#DevlogGame
π¨STEAM PAGE IS LIVE π¨
The Die to Play trailer just dropped β and the Steam page is LIVE.
A deckbuilder with dice... Cursed mansion... One way out: play or die.
β‘οΈ WISHLIST NOW. SHARE. FOLLOW β‘οΈ
π https://t.co/7fvewETSLk
#Steam#IndieGame#WishlistNow#DieToPlay#Deckbuilder
Working on updates and fixes!
New enemies: Devourer & Moldy Fungus.
Chromatic aberration removed in 2D (kept for 3D).
Added a new menu button β will make it pop more soon!
#indiegame#roguelike#deckbuilder
@TheIndieManiac Thanks for hosting!
Weβll be truly happy if someone enjoys the game weβve been living and breathing for the past 8 months β€οΈβπ₯
https://t.co/YI9HNUVzQP
The Kvinter Games team is deep in development on Die to Play β polishing the UI, adding more dice, artifacts, enemies, and puzzles.
Stay tuned
#indiedev#gamedev#ScreenshotSunday