@TheHiddenOneAC@moreoronce Thats Custom Preset 2, I believe.
The game does not support full remapping (I.e., remap any button), it just has custom presets.
@SynchronJey They’re being deliberately ignorant. The “not everything is a soulslike” is a red herring so they don’t have to defend the poorly designed difficulty options.
@Koitoyuu37 @puppycelebrity It doesn’t matter. They are being deliberately ignorant and using the “soulslike” thing as a red herring so they don’t have to argue for the gimped difficulty.
@kry_pticar@PhantomMonty@xentinyl Those factors are not exclusive to soulslikes.
I’m glad for you if you’re fine with those things.
For me and others, it lessens the satisfaction gained from overcoming a challenge. Particularly the boss phases not resetting.
@HeyThereBuddys@kjngamer Disagree on lack of expression vs mobs in Onimusha. You have dodges, parries, deflects, and Issen all at your disposal. Can do some insanely stylish stuff and also make the combat as challenging as you want it to be.
@kjngamer Playing through Onimusha Way of the Sword. Game does an excellent job of making lower level mobs satisfying and still making you feel powerful against challenging bosses.
Haven’t played PB yet but I’d bet Onimusha ends up being superior in this regard.
@PhantomMonty@xentinyl Even on Hellwalker (hard) enemies don’t respawn, you lose nothing on death, and boss phases don’t reset if you die midway (most egregious imo).