Here's a little level design trick I implemented for #NinjaBlink,
The subtle camera movement helps the player know where to go. Sometimes, it goes deep down to show if you can land safely. 🎮
Very subtle but it really helps a lot. ��
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Prepare to hear a lot more from us! 📣
Read our blog post about future Community & Communications efforts, and don't forget to fill out our feedback form below 📝⬇️
https://t.co/qxd6658TOC
Today's update: Switching Weapons!
The player can now replace their equipped weapon and change stats and animations depending on the type of weapon!
(Eventually an inventory will be implemented, with 4 weapon slots)
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The weekend has come and it's #ScreenshotSaturday!
📝 Dream big with IndiePump: https://t.co/NLaCNt5FxT
Time to share your #indiegame screenshots below ⬇️
Enjoy a weekend full of #gaming adventures 🎮
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This is another enemy I'm working on right now, a slime which split itself every time you make enough damage. The bigger the slime is, the more times it will split.
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🛠️Mini update: Range Buff Tiles!🛠️
After a loooong time, I'm back making more buff tiles. These tiles double the shooting range of the tower above them. Some long-range towers can even cover the whole map with the buff!🏹🏹🏹
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