@BigDaddyWio@RoytaMustDie I'm not a fan, by any means.
It just horrifies me to imagine the length of walking sections in the original games, if the reboot gameplay/non gameplay ratio is considered "overwhelmingly good in compartion" by the true fans of the series...
@RoytaMustDie Isn't sound ques also for peoples "without developed spatial awareness"?)
(I mean, of course they feel more natural than screen indicators, but you can easily apply the logic of the original post to the sound ques)
@Saloz94@BluSn0wy@Starles30416385 This game shows boss actively defending and spacing himself around the player. Not doing same scripted attack strings while hyperarmoring through player attacks 😏
@RoyVII99@IdiotResid10154 Also, notice the emphasis on the word "shitty".
I dont remember the old target system randomly choosing to lock on an enemy three metrers behind my back, like this new "soulsy one" does
@RoyVII99@IdiotResid10154 How do went from "Onimusha always been like this" to "oh, but stamina meters and lack of proper hitstan are not exclusive to soulslikes"?
@RoyVII99@IdiotResid10154 Mmmmm, remember those times when onimuha had shitty target-lock, stamina meters, total lack of hitstan and no directional combat techniques whatsoever? Me neither
@RoytaMustDie I mean, MGR commited all the sins the NG4 is chastised for ("one weapon for...", "colour coded gameplay...", " parry overuse...", and so on) yet managed to get away with it, because "oh, da vibes!!!"
At least NG4 does not have a crappy helicopter fight 😏
@RoytaMustDie Kinda wish the series would return to the simplisity of the first game, with more focus on pure weaponplay and less on meters/demon skill cooldowns/other numerical stuff
Also, nowadays it's nice to see a boss moveset that looks dynamic yet natural
@RoytaMustDie "- So, dad, the booze prices are going up. This means that there'll be less for you to drink, right?
- No, son, this means there'll be less for you to eat."
😇
@cptnsigh What are your plans for the sequel?
I would LOVE to see a game with a similar combat/movement flow but more focuse on survival aspect if the action instead of styling (less "DMC", more " Ninja Gaiden", if you catch my drift)