Our approach is simple: stay original, stay ahead.
We combine Unreal Engine, custom characters, Photoshop, AI, and emerging technologies to push the brand forward without losing its identity.
AI is a tool, not the vision. We use it intelligently to enhance our ideas, accelerate workflows, and explore new possibilities, while the creative direction, originality, and final vision always remain ours.
This monday: No More Room In Hell 2 !
You absolutely should pay the artist for the time they put into this. You hired him, he spent his time making the two examples you asked for, and you simply decided you didnโt like the result. That doesnโt mean his time suddenly became worthless.
Imagine you did a sponsored stream, spent hours preparing for it, delivered everything you agreed to, and then the sponsor said, โYeah, I didnโt like how the stream went, so Iโm not paying you.โ You would obviously consider that completely unreasonable.
In this video I โโwalk you throughโ my full thumbnail workflow, from building the scene in Unreal Engine all the way to the final touches in Photoshop and my usage of AI.
Sorry for bad Edit.
A quick note: English isnโt my first language, so thank you for your patience , I hope the video still gives you a real glimpse into how I work and how I approach these thumbnails.
Also leave a comment on YT !
https://t.co/TAyDT3aHR8
Dude the amount of support i get from CC is unmatched. Fuck, you guys push me to create better stuff. I dont even get this from my closest friends, and i donโt even know you guys, and you dont know meโฆ Fucking amazing. You know weโre making history here.