Now available: Shader Model 6.10 and Agility SDK 1.720 public preview! This drop introduces first‑class matrix ops in shaders for ML/neural rendering workloads, new Batched Asynchronous Command List APIs and more! Details: https://t.co/dlJ2bmWAAe https://t.co/91YEqDiAib
GDC 2026 is almost here, and we’d love to see you there next week! The DirectX team has a lot to share, with 4 sessions spanning a huge range of topics! For more on our talks, check out https://t.co/iaJzg8qd7u
Announcing the official release of Shader Model 6.9 and a new Agility SDK! With it comes more expressive HLSL, DXR 1.2 upgrades, and an exciting set of D3D12 improvements developers have been asking for. Check it out here: https://t.co/ady795Ym3q
We're announcing the formation of Ecma TC57 to standardize HLSL, boosting shader portability across platforms! https://t.co/OW0sq1Vc64
For everyone attending Vulkanised, we'll be talking about this at the Shading Languages Symposium on 2/12: https://t.co/f9W9UdW9l7
Curious to see how we deliver precompiled shaders for the ROG Xbox Ally? Are you a game developer and want to try it out yourself? Click here to know more: https://t.co/dxls45MyFd
We released a new version of PIX today! 🎉 It includes new texture visualizer improvements (including the ability to write custom shaders to view buffers as textures), a preview of work graph shader debugging, and many timing capture improvements: https://t.co/t2C430v1xG
DirectML is unlocking new AI experiences on Copilot+ PCs! Learn more about how DirectML is enhancing AI development for our customers across the Windows' hardware ecosystem:
https://t.co/RN5xZgYrBU
🚀 Exciting news! DirectX is adopting SPIR-V to enhance cross-platform compatibility. This shift allows Microsoft and hardware vendors to focus on features that will power the next generation of applications.
Read about it here: https://t.co/Pzy3uIH0LN #DirectX#SPIRV
The Silicon Graphics Media and Artificial Intelligence (SiGMA) platform team is hiring! If you're interested in knowing more about opportunities in SiGMA, please see the following for more details: https://t.co/U9YIIaxsGn
#SiGMAjobs
PIX 2408.05 has been released! It adds custom texture/mesh visualizers support, faster playback, many shader debugging improvements, and a lot more:
https://t.co/BLmrgCgxxg
🚀 Exciting News! We're thrilled to announce the latest release of the HLSL Compiler! 🎉 This release includes improved optimizations, additional SPIR-V support and multiple bugfixes.
Get all the details and download now: https://t.co/I1AXyD32FZ
We're thrilled to unveil our preview Agility SDK with mesh nodes in work graphs! 🎉 Demoed at #GDC2024, this game-changing tech lets GPUs schedule their own rendering & compute work! Dive into the details in our release blog: https://t.co/6tdVUDYylo
We're excited to announce a recent step forward for gaming on Arm Copilot+ PCs. Learn more about game compatibility, anti-cheat, and more in our recent blog post: https://t.co/SwTdlQR9iO
🚀 Introducing Automatic super resolution – the 1st OS-integrated AI super resolution, enhancing select existing games with smoother framerates & detailed visuals on Copilot+ PCs with a Snapdragon® X Series processor. Learn more on Auto SR on our blog: https://t.co/7BmDKITv4G 🎮
We are excited to announce DirectSR is available now via Agility SDK 1.714.0-preview! This API was designed in partnership with AMD, Intel, and NVIDIA to enable the seamless integration of Super Resolution into the next generation of games. Check it out: https://t.co/L2RXOKcmjx
This past week was huge for DirectML! To catch up on our announcements and find our latest samples check out the following blogs: https://t.co/u0bdzb6GZJ
🧠🔥Today is the big day! Join us in person or tune in at 2:15pm to learn more about DirectML’s sheer scalability across hardware and frameworks: https://t.co/CW7VHVcu1z