Auto SR Officially Launches on ROG XBOX Ally X and X20, Expands to Copilot+ PCs Powered by AMD Ryzen Now With Performance Mode and New Updates!
Read more in our blog: https://t.co/iMJQvMYt36
GPU crashes are hard to debug, especially on players' PCs. DirectX Dump Files are now ready for retail games: capture GPU crash data with Agility SDK 1.620 and analyze it in PIX 2610.28 on any PC.
https://t.co/1JGJhQTSlq
Now available: Agility SDK 1.620 retail + 1.722 preview! 1.620 adds retail support for DirectX Dump Files + Partial Graphics Programs. 1.722 preview adds new DXR features for clustered geometry, partitioned TLAS, and indirect AS builds. Check out our blog: https://t.co/cdlnFcqJvC
Auto SR is expanding to Intel Core Ultra Series 3 processors, now with support for 1080p input resolutions! 🎮
Learn more about Auto SR and how to get the most out of it in our latest DirectX Developer Blog:
https://t.co/rRvPv97oxQ
We're working to make it easier for developers to find and fix GPU crashes on Windows. Today, we're excited to announce the DirectX Dump Files Preview!
Learn more here: https://t.co/72xDljudlf
Advanced Shader Delivery is now generally available in the Xbox PC app — no Xbox Insider signup required! AMD has also expanded ASD support to RDNA 1 through RDNA 4, and Forza Horizon 6 showcases 95% faster load times on day one. See here for more: https://t.co/FriSEXHTfc
Now available: Shader Model 6.10 and Agility SDK 1.720 public preview! This drop introduces first‑class matrix ops in shaders for ML/neural rendering workloads, new Batched Asynchronous Command List APIs and more! Details: https://t.co/dlJ2bmWAAe https://t.co/91YEqDiAib
GDC 2026 is almost here, and we’d love to see you there next week! The DirectX team has a lot to share, with 4 sessions spanning a huge range of topics! For more on our talks, check out https://t.co/iaJzg8qd7u
Announcing the official release of Shader Model 6.9 and a new Agility SDK! With it comes more expressive HLSL, DXR 1.2 upgrades, and an exciting set of D3D12 improvements developers have been asking for. Check it out here: https://t.co/ady795Ym3q
We're announcing the formation of Ecma TC57 to standardize HLSL, boosting shader portability across platforms! https://t.co/OW0sq1Vc64
For everyone attending Vulkanised, we'll be talking about this at the Shading Languages Symposium on 2/12: https://t.co/f9W9UdW9l7
Curious to see how we deliver precompiled shaders for the ROG Xbox Ally? Are you a game developer and want to try it out yourself? Click here to know more: https://t.co/dxls45MyFd
We released a new version of PIX today! 🎉 It includes new texture visualizer improvements (including the ability to write custom shaders to view buffers as textures), a preview of work graph shader debugging, and many timing capture improvements: https://t.co/t2C430v1xG
DirectML is unlocking new AI experiences on Copilot+ PCs! Learn more about how DirectML is enhancing AI development for our customers across the Windows' hardware ecosystem:
https://t.co/RN5xZgYrBU
🚀 Exciting news! DirectX is adopting SPIR-V to enhance cross-platform compatibility. This shift allows Microsoft and hardware vendors to focus on features that will power the next generation of applications.
Read about it here: https://t.co/Pzy3uIH0LN #DirectX#SPIRV
The Silicon Graphics Media and Artificial Intelligence (SiGMA) platform team is hiring! If you're interested in knowing more about opportunities in SiGMA, please see the following for more details: https://t.co/U9YIIaxsGn
#SiGMAjobs
PIX 2408.05 has been released! It adds custom texture/mesh visualizers support, faster playback, many shader debugging improvements, and a lot more:
https://t.co/BLmrgCgxxg
🚀 Exciting News! We're thrilled to announce the latest release of the HLSL Compiler! 🎉 This release includes improved optimizations, additional SPIR-V support and multiple bugfixes.
Get all the details and download now: https://t.co/I1AXyD32FZ
We're thrilled to unveil our preview Agility SDK with mesh nodes in work graphs! 🎉 Demoed at #GDC2024, this game-changing tech lets GPUs schedule their own rendering & compute work! Dive into the details in our release blog: https://t.co/6tdVUDYylo
We're excited to announce a recent step forward for gaming on Arm Copilot+ PCs. Learn more about game compatibility, anti-cheat, and more in our recent blog post: https://t.co/SwTdlQR9iO