Here's the next class I'll be working on! Splatlings.
I'm just going to made sure I have the changes worded right n' stuff. Mini Splatling and Heavy Splatling will be the first two. Get real now.
#splatoon#compsplatoon
I want S-BLAST to come back :(
That shit was actually bareable unlike some *other* blaster...
Rapid Blaster Pro's discription is kind of correct, but I'd say the nerf did closed the gap ngl. Still better tho.
#compsplatoon
Thank you for the support from the last post! Now that version 11.2.0 dropped, I'll be focusing on more stage reworks soon after I finish school for the year. To speed things up, I'm going to release my balence ideas in groups of 2, 3, or 4.
#compsplatoon
Patch 11.2.0 has dropped! In my opinion, I feel a bit mixed but overall positive. They nerf most of the problematic weapons but failed to give us any sort of real buffs.
I also want to thank Inkipedia (@splatoonwiki) editors for putting the 11.2.0 changes!
#splatoon
(1/4)
Now that I think about it, I may have rush the post...
I've added the recovery time and that thing. Luna wasn't rushed so it's still the same thing.
Now that we have our pitchforks, lets probe at these changes. Obvious frame data changes and that's it! Simple.
#compsplatoon
Blaster kaboom, kaboom, kaboom.
Luna is kinda goofy. It's somehow slower than Reg Blaster. Even before the 2 frame buff. Anyways, blast radius is a bit smaller because yes, duh.
Blaster is coming up next so get ur pitchforks ready <333
#compsplatoon#splatoon
Douser po-power.
One of the largest changes in my book. BUT there is a reason why Douser needs some of these. I don't expect all of these changes, especially the lob shot dodge roll. All the nerf and buffs I would keep if I had to cut half the list.
#compsplatoon#splatoon
DUALIE SQUELCHERSSSS
Hot take, DS doesn't need 30 damage. Seriously.
Sure, it's nice, but i think DS's potential can't be overshadowed by 30 damage. The jump tech, movement, slides are what make DS fun and cool to play.
#splatoon3
Coming back to posting :3
Alt text hold notes.
On a side note, the delay recovering shot accuracy doesn't affect continuous firing. Just pretend accuracy recovers when no inputs are made for shooting.
#compsplatoon
One and a two, two new cats have been drawn! The more I think about it, I kinda need to stick to like one art style, I'm so inconsistent half the time.
One thing I didn't mention is the change circle indicating the size of the explosion to be now showing the 220.0 damage radius instead of the ink explosion radius since the paint explosion is significantly smaller than the 220.0 damage radius.
(Havn't posted a while on X sorry!)
This is for anyone who is curious about the specific weapon data changes for Splatoon 3 version 11.0.0. And thanks for Inkipedia for existing for the main weapons. This is just kind of a visual experience than reading plain text. (READ ALT)