@MatRopert At 145WPM myself it personally saves me tremendous amounts of time to let AI type most of the stuff. I type out the ideas it executes it. I have more energy for stuff I actually want to type out. But it depends on the person imo. Also it's expensive ngl
AGFX is now available on Linux with a brand new Vulkan 1.4 backend, which marks the release of AGFX 2.0.
Only missing features for AGFX to be fully complete is console backends.
Day 3 of making my RPGmaker game!
Today's progress report: I'm still adding sound effects and text blips sounds when the characters talk
I still need to do so many things such as the main characters sprites, art, new maps
#gamedevjourney#indiedev#rpgmaker#characterdesign
Someone got Metal-to-Vulkan translation working and packaged it as a paravirtualized GPU in QEMU, so you can run a macOS VM with full hardware accelerated Metal 4 graphics on top of a Linux host with any Vulkan GPU, such as modern Nvidia cards that macOS doesn’t support. 🤯
Glacier is our in-house engine at IO Interactive, and we sat down with Technical Director Henrik Schlichter and Senior Product Manager Andy Touch to discuss how it was enhanced to bring Bond's world to life in 007 First Light.
Get now and Earn The Number.
https://t.co/0zJNL0SH8k
#EarnTheNumber #007FirstLight
Restir GI as plugin (Software and Hardware modes), full custom integration, extremely experimental (No engine mods, no NVRTX Fork, #UE5 launcher version) comparison with HW RT Lumen
I'm creating VXGI, Surfel GI, Brixelizer Gi and Restir GI plugins for UE5 (tailored for projects)