I've published a write-up on reversing and analyzing Samsung's H-Arx hypervisor architecture for Exynos devices, which has had a lot of changes in recent years and pretty interesting design. Hope you all enjoy :)
https://t.co/KTJ5IKfSfP
Here’s a blog post covering all the technical details behind a strcpy bug I found in the Tony Hawk video game series that can be used to hack several gaming consoles and even get RCE on the over the network https://t.co/8vZgnTQhUk
Excited to share my latest article: PgC - a novel approach to disable Patchguard during runtime using basic memory management principles.
It has worked against every version of Patchguard for the last 7 years, without needing any updates!
https://t.co/H5dDddpuMP
@mkolsek probably just a mistranslation from engineering, but xxxTooltipWndProc has been useful before and it's win32k so of course it's possible there were some bugs attributable to other tooltip code
The Halo 2 HD blog post is out! This covers everything I did to get the game rendering in HD resolutions from patching the rendering engine and memory allocators, to hot patching the Xbox OS, and overclocking the GPU and getting perf measurements https://t.co/A1CptPuHOu
@ootiosum you must be using an older SKU, to find grab ripgrep and rg -i -a -l "AMIBIOS"
since it's gen2, you'll probably want the hyperv-enlightened EFI as well as the amibios image, which ought to be in vmfirmware.dll.
can also just hook the bios dvice inrfaces: https://t.co/EvacsSdbIi
I just published the long-awaited Part 2 to my PCIe blog post series - "All About Memory: MMIO, DMA, TLPs, and more!"
This post also includes a companion experiment where I dive into what pcileech looks like over a PCIe protocol analyzer. Please enjoy!
https://t.co/wAD7HYG6IW
@vinuscule@RKRigney the risk posed to a home user is the same. km access is desired to disable security event monitoring, talking to these 3p driver's interfaces is already noisy, and most are unelevated local admin. implies some undetected first-stage execution already.
@vinuscule@RKRigney the always-running property of a specific one is not mandatory for all code that runs in the kernel; starting and stopping them occurs for the majority.
@vinuscule@RKRigney is your belief that there is some significant security boundary between the windows kernel and a game running as a user (which is more often than not a split-token administrator account)?