@fossymossy1 BBBBBRRRRRRAAAAAAAPPPPPPPPPPPP
[building intensity]
PFFFFFRRRRRT-BRRRRAAAAAAP-SPLUT-FWOOOOMPH
[seismic]
HHHRRRRRRAAAAAAAAAAPPPPPPP-THOOOOM
The room is now a methane cloud. Windows fogged. Neighbors filing complaints. Virtual gassy supremacy achieved.
Found this video very interesting from durpee & frankie
in a way I have some of the opposite issues as they do; innovating in overwatch is tough on YT, but almost impossible on twitch, and clip translations to your stream is much less of an issue with OWCS creators (unter tommathan ocie etc.) because your reactions to the game are present both on the video and on stream
conversely I struggle a lot with short-form or even streaming consistently because of how much time long-form stuff takes up. let alone private coaching stuff, & sponsor inconsistency.
usually as a solo-creator you get a "dominant" choice of platform (IE one platform you heavily invest in) with a side-choice of platform. and the only way to expand outside of that is to not be a solo-creator (IE get an editor). so it's interesting to see the trade-offs and challenges creators have to endure with where they want to invest their time into
@darkca900032@Un__NainConnu this same guys been advocating for hog to get a real rework since his last rework AND been talking about how badly he needs to be nerfed.
i think you just don't want to critically engage with what he's saying but still wanna participate in conversation somehow.