Shift Up says Evie wasn’t created to be remembered only for her appearance. The studio openly admits she was designed to be attractive but says looks are just one part of what makes a character memorable.
The team learned a lot from NIKKE. Though the game is known for fan service, many players stayed because they liked the characters and stories.
Shift Up believes good looks can grab attention, but personality and strong writing are what make fans care.
Director Kim Hyung-tae said Eve from the first Stellar Blade was too bland. Because of that, the team changed its approach for Blood Rain. They realized players connect with a main character who has a strong personality instead of making them as plain as possible.
Hard truth…
I can speak freely because I’m 65 years old and my pocketful of fucks is seriously depleted.
Working as a paralegal at various studios in LA for thirty years…I had the opportunity to observe studio executives closely.
They’re generally a slippery and clueless bunch who shouldn’t be allowed near anything remotely creative…but the new regime at Paramount is straight up evil.
I assure you.
These soulless bastards have nothing but contempt for a show about grace and redemption and the struggle against fascism.
ATLA is a mystery to them.
They. Do. Not. Value. The. Franchise.